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VF2 Akira Bet@! (Read 9231 times)

Started by レオンハルト, April 26, 2011, 08:41:32 pm
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VF2 Akira Bet@!
#1  April 26, 2011, 08:41:32 pm
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  • "Let Us Cling Together."

Cap

Re: VF2 Akira Bet@!
#2  April 26, 2011, 08:45:05 pm
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HERP DERP, I DIDN'T DO MY RESEARCH.

Congrats, will test this later. Working on too much shit with three FF's does not make for a good testing environment.  :P
Last Edit: April 26, 2011, 09:35:57 pm by Cpt. Commando
Re: VF2 Akira Bet@!
#3  April 26, 2011, 09:18:58 pm
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YES. Thank you mah boi. You made my day. :)
No breaks! No breaks!
Re: VF2 Akira Bet@!
#4  April 26, 2011, 09:29:24 pm
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  • EL FUCKO GRANDE
  • I'm back, nerds
    • Canada

Cap

Re: VF2 Akira Bet@!
#5  April 26, 2011, 09:36:34 pm
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Agh. Who were the authors, since I've never seen them, nor heard of them?
Re: VF2 Akira Bet@!
#6  April 26, 2011, 09:40:33 pm
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I never really ran into those creations yet.
Re: VF2 Akira Bet@!
#7  April 26, 2011, 09:51:50 pm
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Me neither.

Anyways, I will check him out. I am curious as to see if he plays like his VF2 counterpart. :)
Re: VF2 Akira Bet@!
#8  April 26, 2011, 09:53:54 pm
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akira, stages/vf2akirabg.def   ;unsigned AKIRA, (RSFF), (D2W)
kage, stages/kage.def   ;kage-maru by X-treme Jedi, (I&EI), (CSFF), (D2W)

Not sure about sarah?
Re: VF2 Akira Bet@!
#9  April 26, 2011, 10:04:56 pm
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  • "Let Us Cling Together."
I'm not really sure if he plays like his Genesis/Arcade counterparts.  I just feel making him for the hell of it as I was bored and needed something to do.  Also I'm just beginning to learn how to make characters for Mugen. 
Re: VF2 Akira Bet@!
#10  April 26, 2011, 10:21:37 pm
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  • I'm back, nerds
    • Canada
Spoiler: for Phantom Blood (click to see content)
Re: VF2 Akira Bet@!
#11  April 28, 2011, 02:02:25 am
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Well, I played with the character last night. Here are some of the flaws.
-Walk speed is messed up. Looks as if he is quickly scooting around everywhere. Same goes for the backwards walk as well.
-Character is too short compared to other characters (half the size of Kung Fu Man)
-6 buttons, 3 of them performing the same attacks. Even when I punch in the air, I perform a kick.
-Character will randomly change palettes when he jumps. Matter of fact, your character doesn't have a set palette.

Overall, I was sorely disappointed that your character did not play anything like Virtua Fighter. It seems like you want Akira to play like a Street Fighter character, but I want to hear it from the horses mouth. What kind of gameplay mechanic are you going for?
Re: VF2 Akira Bet@!
#12  April 28, 2011, 05:36:47 am
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  • "Let Us Cling Together."
Well, I didn't say it will play like his counterparts, as I've stated above I've only made it for the sole purpose of learning how to make characters.
If I were a better creater I would make him play better.  Please take a look at the readme one more time, if you wish to make updates or adjustments, feel free to do so for I made this for everyone. 

Cap

Re: VF2 Akira Bet@!
#13  April 28, 2011, 05:44:42 am
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  • Get your hands off of me, you damn dirty ape!
    • USA
Only problem I have is that it plays a little too much like Virtua Fighter. That floaty jump is just a pain in the ass. Nothing I can't fix myself, though. It's okay for a beta AND a first attempt. Probably did better than I will.
Re: VF2 Akira Bet@!
#14  April 28, 2011, 05:54:26 am
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I could rip Akiras voices from the arcade version, so you can use them for your character in future updates if you'd like?
Re: VF2 Akira Bet@!
#15  April 28, 2011, 12:41:01 pm
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I could rip Akiras voices from the arcade version, so you can use them for your character in future updates if you'd like?

I have Akira's voices from VF4. (Even tough i hate VF4, but the voices and the music are great.)

Well, I played with the character last night. Here are some of the flaws.
-Walk speed is messed up. Looks as if he is quickly scooting around everywhere. Same goes for the backwards walk as well.
-Character is too short compared to other characters (half the size of Kung Fu Man)
-6 buttons, 3 of them performing the same attacks. Even when I punch in the air, I perform a kick.
-Character will randomly change palettes when he jumps. Matter of fact, your character doesn't have a set palette.

Overall, I was sorely disappointed that your character did not play anything like Virtua Fighter. It seems like you want Akira to play like a Street Fighter character, but I want to hear it from the horses mouth. What kind of gameplay mechanic are you going for?

I'm afraid he's right. He doesn't play like VF at all. He has also some missing sprites when got grabbed or throw away.
He's alright, i'll better wait for a update for Akira.
No breaks! No breaks!
Re: VF2 Akira Bet@!
#16  April 28, 2011, 08:18:29 pm
  • ***
  • "Let Us Cling Together."
I could rip Akiras voices from the arcade version, so you can use them for your character in future updates if you'd like?
That would be great Xinos. You could just make a patch for it.