Rigged high detail female character.
Originally created with 3ds Max 2011 using the Mentalray renderer,file
contains a Flatfoot and High Heel version for both 3dsMax 2010 and 2011.
||USAGE||
This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.
||FEATURES||
- Two hair types, blonde tied back, and dark long using HairandFur
modifiers.
- Three different iris textures, blue and green/brown,brown.
- Two bikini colors, dark blue, white.
- Underwear set.
- Dress with two colour choices plus seperate shoulder straps, frills.
- Two stiletto shoe choices.
- Rigged with skin and biped plus extra bones for better deformation.
- Realistic SSS (Sub Surface Scattering) skin shaders.
- Blended Facial morph controls,with volume controls for mouth and eye areas.
- Eye controls with individual Left / Right control option
plus fleshy eye movement and pupil dilation.
- WSM hair and Fur modifiers for eyelashes, eyebrows and hair.
_ Works well with MoCap data (minimal cleanup).
||SPECS||
- This model contains 58 seperate objects(Geometry),65 Morph Targets.
- Total (not including Morph Targets),Polys 31724
Verts 33373
- Body Polys 7532 Objects: 1
Verts 7565
- Eyes (x2) Polys 6144 Objects: 10
Verts 6350
- Mouth Polys 4238 Objects: 6
Verts 4591
- Dress Polys 1444 Objects: 4
Verts 1749
- Underwear Polys 1188 Objects: 2
Verts 1348
- Bikini Polys 2320 Objects: 2
Verts 2416
- Stiletto (x2) Polys 720 Objects: 2
Verts 742
- Strap (x2) Polys 2230 Objects: 10
Stiletto Verts 2378
- Hair Clip Polys 692 Objects: 1
Verts 692
- Eye Corner (x2) Polys 72 Objects: 2
Wetness Verts 98
- Hair&Fur base Polys 4422 Objects: 8 (Nonrenderable geo)
Verts 4702
- Rig Objects(geo): 10: polycount minimal.
All counts are before turbosmooth modifiers.
||PRESENTATION IMAGES||
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
||TEXTURES||
- All textures are in .tiff and .tga format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
_ All body textures are hand painted.
||GENERAL||
- Model is built to real world scale.
- Units used: cm, model is 172.72cm tall (FlatFooted).
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
||ADDITIONAL NOTES||
- Other... render presets, .Fig files, hair guides,
all morph targets,Poses included in file.
- Ztool, body.
_3DsMax 2013 needs service update 2 to render correctly.