Major Update:
- Re-coded with new effects:
- Katon: Goukakyuu No Jutsu now has particle fire instead of static sprites.
- Chidori has been re-coded from scratch.
- Chidori Eisou has been retouched and changed a bit. The spear acts as one. If it hits the enemy, they are skewered onto it and thrust off from the force of the lightning.
- Snake Spear has been replaced with Quick Slash/Final Cut.
- Kirin has had most effects revamped. I built a custom rainstorm effect, specifically for the accuracy of this move and the overall appearance.
- CS2 Transformation gets an effect of rocks breaking when smashing the enemy into the ground.
- New HitSparks, SlashSparks, GuardSparks, SuperSparks and Dash Dust
- 4 Custom Slashes have been sprited to replace all of his snake-related, normal attacks.
- AI has been cleaned up a bit (coding wise), changed due to the new moves, and is still pretty crazy (at level 8).
- New effect for Chidori Nagashi.
- Added GNT:SP Lifebar Portraits
- Added Compatibility for Kakashi's Sennen Goroshi
- Added 1 new dark palette and cleaned up the others using a new, lighter set of colors that looks more like Sasuke.
- Swapped the commands for his two medium supers with his two heavy supers. For some reason they did not follow the same order as the other NZC characters. They do now though.
- Readme updated with new move changes.
Older Updates:Spoiler, click to toggle visibilty
Jiraiya Compatible Update:
- Stronger A.I.
- Kirin Revamp
- More Sounds
- Added New Super: Shuriken Barrage.
- Fixed oblivious alignment issue on the bounce in the air animation.
- Added frog sprites for compatibility with Jiraiya.
- New Palettes. None of the originals are there now. (They were very ugly).
- Power now gained on regardless of successful hits or not.
Final Update:
- AI now scales with MUGEN's difficulty.
- Kirin thunderbolt sprites changed to something more like a dragon.
- Dragon roar sound added to Kirin. (Thanks to Ryon)
- Chidori Eisou effects improved. (Thanks to Ryon)
- Chidori Eisou's damage value is now one static hit that causes a direct single hit of electricity.
- Made Katon: Goukakyuu No Jutsu a tiny bit longer (time-wise) and fixed it's damage to be a single solid hit of fire.
- Fixed a bug that caused Chidori to last forever if the the enemy was fast enough to dodge it. Sasuke would be stuck behind them in the Chidori state.
- Snake spear now allows you to jump and do an air combo after hit successfully.
- Added a patch that allows you turn on the "Logged Easter Egg" functionality or off if you prefer.
Just go into his .def file and fine the line that starts with "st3 = "
Change the value of that line to be one of the following:
logged.cns ; For Logged Easter Egg
un_logged.cns ; (default) For normal kawarimi functionality as seen in Sakura.
Update:
- Many Infinite possibilities has been fixed.
- Kawawrimi's button has been remapped to a single command: z. It also consumes 200 power.
- You can no longer combo into Kirin.
- Air Dash is no longer spammable.
- Commands have been fixed with less time.
- Damage and power gain have been reduced significantly.
- Combos are done less often and more limited.
- Can no longer chain launchers.
- Limited shuriken throw time.
- Fixed massive damage from Chidori Eisou during diagonal upward.
- Implemented a new damage dampener.
- Fixed underground juggling.
- Fixed Katon: Goukakyuu No Jutsu's CLSN1.
Hey Guys,
I'm back with a new character for you: Sasuke Uchiha. I know what you're all thinking: "WTF! Not another chiibi Naruto character." This is not the case, these sprites look the best because they're from the Naruto Shippuuden: Ninjitsu Zenkai: Cha-Krash game for NDS. As always, feedback is much appreciated.
README.txt:
Spoiler, click to toggle visibilty
;--------------------------------------------------------;
;-------------- SASUKE'S README.txt ---------------------;
;--------------------------------------------------------;
Name: Sasuke Uchiha
Author: Alexei Roschak (kenshinx0)
Description: I made this character because I like Sasuke and wanted a
personalized version of him for mugen.
Source: Naruto Shippuuden: Ninjutsu Zenkai! Cha-Krash.
Credits:
Neimad for ripping the sprites from NZC.
Laharl for beta testing, enjoying himself too much with Naruto Abridged and for making the English Soundpack.
Ryon for making the rest of the rotating log sprites.
Sounds:
Sasuke has both an English and Japanese sound pack.
To change them just open up his .def file
and change the line that starts with "snd = " to one of the following:
snd = sasuke_nzc.en.snd ; for English
OR
snd = sasuke_nzc.jp.snd ; for Japanese
;--------------------------------------------------------;
;-------------------- COMMANDS --------------------------;
;--------------------------------------------------------;
Basic Commands:
Walking - Yes
Run (Dashing) - Yes
Crouching - Yes
Jump - Yes
Launcher (Two via Crouching) - Yes
Air Dash - Yes
Commands are mapped across the a, b, and c keys for simple
play style. A is for lighter attacks, b for medium, and c for
snake based attacks that do a little extra damage but are slower.
Format:
Command Name - Command - Power Requirements (If Applicable)
Description:
Notes: If any.
Special Movements:
Katon: Goukakyuu No Jutsu - QCB+a - 1000
Description: Fireball Jutsu that does mild, burning damage.
Note: Can damage enemies while lying down.
Chidori - QCF+a - 1000
Description: Sasuke charges lightning in his hand and charges at the enemy with an
electric fist.
Note: Although you can't use Chidori in the air, Sasuke will fly up to enemies
if they are in the air.
Katon: Gouryuuka No Jutsu/Kirin - QCB+c - 3000
Description: Sasuke shoots three firey dragons into the air. Shortly after lightning coelesces in the air
above and huge thuder bolt strikes the enemy.
Note: You can interrupt him while shooting the fire dragons into the air but not afterwards.
Curse Mark Transformation - QCF+c - 3000
Description: Sasuke transforms into his curse mark form, flys into the enemy and puches them, if contact is made,
Sasuke will soar up into the sky and come down smashing them into the ground. The enemy bounces into the air
and Sasuke finishes the combo with one final, powerful kick.
Note: There are many chances to interrupt Sasuke during this move.
Chidori Eisou - QCB+b - 2000
Description: Sasuke charges lightning in his fist and shoots it out in a long damaging spear.
Note: Sasuke has two types of Chidori Eisou. If the player is on the ground, Sasuke will
fire the spear forward. If the enemy is in the air and high enough, Sasuke will
launch the spear up at a 45 degree angle.
Quick Slash - QCF+b - 2000
Description: Sasuke dashes at the enemy, slashing them 6 times, before passing through. When he re-sheaths
his sword, a final slash hits the enemy no matter where they are.
Note: Even if Sasuke misses, the final slash will hit the enemy. It's unblockable.
Shuriken Barrage - QCF+z OR QCB+z - 2000
Description: Sasuke throws many shuriken rapidly at the enemy. The shuriken bounced off the wall and can hurt even when ricocheting.
Note: Point blank works best :)
Pressing z after being hit at least one, will consume
200 power to teleport Sasuke using Kawarimi. He will appear
behind P2 ready to start comboing. Kawarimi is a log.
;--------------------------------------------------------;
;--------------------- CONCLUSION -----------------------;
;--------------------------------------------------------;
There's a hidden easter egg in this character if you or the enemy
is killed by Kawarimi. I've sprited 4 unique moves into him to replace
all of the snake-related attacks. Enjoy.
AI is by me and is fun and quite challenging.
Here's a pic:
Download Here:
http://mugencoder.com/authors/details/87