[CD] Close Combat: Anti Terrorism [P] [ENG] (2007, RTS) [P2P]

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Callistus

Стаж: 16 лет 4 месяца

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Callistus · 15-Фев-09 01:17 (15 лет 1 месяц назад, ред. 15-Фев-09 01:40)

Close Combat: Anti Terrorism
Год выпуска: 2007
Жанр: Wargame/Training simulation
Разработчик: CSO Simtek
Издательство: United States Marine Corps
Платформа: PC
Системные требования: Windows 98/ME/2000/XP/Vista
300 Mhz Processor or faster
Minimum 256mb (recommended 512mb; 1 Gb for Windows Vista)
Video Card capable 1024 x 768 or better
16-Bit DirectX 9 compatible soundcard
Hard disk space: 1 Gb
CD-ROM
DirectX 9.0c
Optional peripheral hardware: microphone / headset / speakers to co-ordinate with your allies via any VOIP application
Тип издания: пиратка
Язык интерфейса: только английский
Таблэтка: Не требуется
Описание: Close Combat: Anti Terrorism это последняя на данный момент версия военного тренажера для корпуса морской пехоты США на основе легендарной серии игр Close Combat.
Главные отличия от коммерческих релизов (Close Combat: Modern Tactics и Close Combat 1-5):
1.Мощный встроенный редактор, позволяющий менять параметры (оружие, экипировку, боезапас, мораль и так далее) для любого юнита в игре.
2.Возможность расстановки укреплений (траншеи, мешки с песком и так далее) перед началом миссии.
3.Радиоуправляемые фугасы и террористы – смертники.
4.Симуляция погодных условий и времени суток.
5.Расширенный список команд для управления юнитами.
6.Возможность приминения тригерров для управления вражескими и союзными юнитами.
7.Наличие гражданских лиц на поле боя.
Доп. информация: Подробный список возможностей (на английском):
скрытый текст
- Mount/Dismount
- 5 X 5 Multiplayer
- After Action Review, all replay from single player to 5 X 5 shall be replayed via a mini video replay type console with events time stamped and fast forward/rewind etc available. This allows for total and accurate replay and AAR functions as well as the underlying CTA functions.
- Improved AI with all pathing, and morale issues fully functional Items in the code causing AI problems have either been removed or overhauled.
- The optimized base line code with defunct campaign layer now removed.
- Deployment problems have been fixed and are now far more flexible.
- Map issue limit (was limited to 25 maps in the original CCM) maps can be added.
- Map elements and building coding has been changed to ensure much better accuracy and authenticity.
- Free-Deploy – The ability to deploy on the map as with CC3. This allows for more flexibility when building scenarios.
- The addition of civilians, the Civilians shall be as a complete new third side with their own Artificial Intelligence characteristics.
- Three (3) deployment areas for Civilian, USMC and Insurgents (OPFOR).
- Scripting to allow for realistic Civilian behaviors shall be added to allow basic types of crowd movements.
- Pre-Deploy phase shall allow for deployment of sandbags, wire etc. (This will need extensive USMC input on man hours needed for this type of work and the sapping effect on overall tiredness and boost to morale etc.) Also needed is a list of relevant items.
- The pre-deploy phase shall pause all AI and scripting to allow for vulnerability assessment, placement of objects
- Making use of Terrain for pre-deployment via the scenario editors. Tie terrain to corresponding maps for planning fires, vulnerability assessments, and execution purposes.
- The contractor shall develop editors which allow for placing units prior to, and during scenario creation. The editors shall have easy to use controls such as sliders, radio buttons, check boxes, and editable alpha numeric fields. Editors shall include:
* Unit Load Out Individual / Armor pre-deploy phase
* Morale state in scenario editor
* Fatigue level (rested, winded, exhausted) pre-deploy-phase
* Psychological state ( calm, worried, panic) in scenario editor
* Force Editor ( civilian, insurgent (OPFOR), USMC (BLUFOR) in scenario editor
* Insurgent AI - The very specific things that are not “normal” human behavior, such as shooting civilians, setting off bombs shall be included as part of the AI
Team Editable fields:
• Team Name
• Team Type
• Full Name
• Nationality
• Miscellaneous Information (Value, Description, etc)
• Marine Slots 1 – 10 (Selected from list of created Marines)
• Branch of Service
• Rank
• Head & Body armor levels
• Statistics: Physical & Mental stats, Combat skill levels
• Crewed Weapon
• Primary Weapon
• Secondary Weapon
• Grenades
• Load. (This is essentially the weight that each Marine is carrying. Load shall affect fatigue.
- Map Selection: Select the map on which the mission will be set.
- Unit Placement: Designate deployment areas and place the units assigned to the mission on the map.
- Trigger Placement: Triggers are a series of conditions and actions that can be assigned to a mission. When a trigger condition is met, then the action is performed. Triggers can help tailor the scenario to a particular storyline. The AI will also use triggers, especially map based triggers, as planning tools. The designer will select from a list of conditions and actions, or effects, to create a trigger.
- Operational Settings: One of the many functions of the mission editor is the ability to specify initial deployment zones, hidden and revealed victory locations, and pre-plotted artillery strikes (if any), game time limit, engagement type, and other general option.
- Number of Players: Specify the number of users to be supported in the designed mission.
- Fog of War Specify the following games settings:
*Always See the Enemy
*Only See Enemy in User’s Line of Sight (LOS)
*Fading Enemy if no longer in LOS (last known position)
*See Enemy in Allied LOS
*Units Always Obey Orders
- The contractor shall develop new teams, weapons, psychological effects, artificial intelligence, and graphics to represent the use of non-lethal weapons. This shall facilitate the TDS’s ability to represent Operations Other Than War, and further the ability to train for actions appropriate for the Rules Of Engagement (ROE) established by the instructor. Below is a sample list of possible non-lethal weapons.
- The contractor shall provide the capability to place Package Type, Vehicle-Borne, and Suicide Bomb type IED’s. This shall allow for specific or random placement of IED’s during scenario creation in single player or multiplayer scenarios. This shall facilitate the TDS’s ability to represent Operations Other Than War, and further the ability to train for actions appropriate for the Rules Of Engagement (ROE) established by the instructor.
- Fire Support – Have proper fire support formats as pop-up windows when calling in indirect or CAS. Have the ability to run an adjust fire mission with single round. Have the computer force running of FSP through conclusion. (MTO, RREMS, BDA). Have the ability to put out a mark for CAS and send an adjustment to CAS as well as adjust off leads.
- Replay- Play back function for debrief, fast forward ability to key learning points.
- Observer Monitoring – The ability to monitor the entire game (all player positions) from a separate computer to facilitate debrief and identification of CTA points.
- Terrain Placement – Tie terrain to specific and readily available maps for planning, fires, and execution purposes.
Скриншоты
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kokMi

Стаж: 15 лет 5 месяцев

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kokMi · 15-Фев-09 22:33 (спустя 21 час)

Прибавьте, дайте скачать - я помогу с раздачей! - Врублю на полную и раздам всем!
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MaxPV1981

Стаж: 15 лет 4 месяца

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MaxPV1981 · 27-Фев-09 22:49 (спустя 12 дней)

Спасибо, люблю серию - посомтрим, что такое.
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RSA1976

Стаж: 16 лет 6 месяцев

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RSA1976 · 04-Мар-09 23:29 (спустя 5 дней)

А почему инсталлер называется Бета? Это - бета-версия? Тогда укажи в названии.
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Callistus

Стаж: 16 лет 4 месяца

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Callistus · 08-Мар-09 01:19 (спустя 3 дня)

Это не коммерческий продукт, он всегда в статусе беты.
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USHK1

Стаж: 15 лет 4 месяца

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USHK1 · 21-Июл-09 21:07 (спустя 4 месяца 13 дней)

как впечатление от игры ? поделитесь плиз
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Dmitry_sdk

Стаж: 14 лет 2 месяца

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Dmitry_sdk · 23-Фев-10 15:16 (спустя 7 месяцев)

Почему где скриншоты написано: picpicpicpicpicpic ??
Нажатие на picpicpicpicpicpic тоже ничего не даёт ((
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vinsentt1

Стаж: 14 лет 8 месяцев

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vinsentt1 · 25-Фев-10 21:34 (спустя 2 дня 6 часов)

действительно, перезалейте скрины
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Callistus

Стаж: 16 лет 4 месяца

Сообщений: 138

Callistus · 26-Фев-10 01:02 (спустя 3 часа)


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