Any voluntary donation will be more than welcome :)
This is a solo project and only has one developer, although it has numerous contribution from other artists and all the content generated here its/will be free to be used by other in DOW1 mods without requiring permission with the only condition of giving proper credit.
Mod Features
Relicnews Thread
Official Forums
FoKForums Thread
Soulstorm Patch 1.1
Soulstorm Patch 1.2
Soulstorm Race Unlocker
Soulstorm Race Unlocker info
Other Links:
Alternate Textures by Whiteshield (relicnews)
Tyranid Addon by Fatcat234
Hi Res Tactical Marines texture RSH by Fleshp0int
Hi Res Tactical Marines texture WTP by Fleshp0int
If your game crashes a lot when playing big maps with lots of players then you will want to take a look here: Increase RAM usage Tutorial
Bugs and mod issues can be reported here at this location or Here
Know Bugs/Problems
- Chaos Renegade Militia arent fully textured yet
- Chaos Combi Weapons use SM icons
- Nurgle AI crashed when they summon a GUO, Needs confirmation
- Apothecary has bad texture in the Army Painter, fine in game
- Storm Trooper Sarge, GK Land Raider Crusader and Reedemer show Pink Boxes of Doom in the Army Painter, fine in game
- SM Captain Artificer Armour Upgrade increase HP for him, librarian and chaplain instead of just increasing his armour ratio
Testing Update, not 1.54 yet
Log
- GK AI CTD fix
- More AI tweaks, that arent too obvious and can't remember exactly what xD
- Krak Grenade and Melta Bombs Minimum Damage reduced to half
- GK purifiers holocaust psy power tweaked a bit (havent nerfed psy powers yet)
- Chaos Lords pricing tweaks
- Black Templar Marshall HP value corrected
- Black Templars Autocannon reload speed fix
- Tomb Spyder Scarabs max limit reduced to 15 from 30
- Chaos Daemonettes squad caps fixed
- Space Marines landspeeders and Eldar Vypers can't jump till T2
- Vypers cost changed to 225req/45pwr from 250req/50pwr
- Wave Serpent cost changed to 550req/110pwr from 500req/100pwr
- Many tweaks to Psy Powers, many had min damage 50% of the max damage, which made them really powerful nukelike, i changed these to have 10% instead of 50%...lets see how that goes.
- Included the UI Icons fixes for Slaanesh and Nurgle Chosen
Link Here
Before unpacking, make backups of AI, Atrrib, and Scar folders just in case.
I wont be giving "tech support" about how to install this...if you're not sure how to do it, then dont bother with it and wait for the definitive PoK 1.54 which will come with an installer.
PoK Alpha 1.5 is out! It was supposed to be released both as a patch for Alpha 1 and a standalone version, however due to some technical difficulties...
Finally Grey Knight Terminators are being done :), this means that next alpha release will have a playable Daemonhunter Army, with most of its options...
This the 1st release of this mod, its an alpha and there a lot of stuff unfinished, also bear in mind this is an offspring of FoK 3.6 thus the similarities...
Purgation of Kaurava Alpha 1.5.3 Code in Luas This can be useful for other modders who might want to make deep checks in the PoK code
A more stable version of the previous 1.5 but with many bugfixes such as Chaos Zealous trait Greater Daemons, SM captain armour upgrade, full support...
Purgation of Kaurava Alpha 1.5 (v0.0.1.5) For more details check the news section PoK 1.5 article. Special Thanks to Bloodtitan who took the time to upload...
Go here for this mod's successor (sort of)
Moddb.com
is this mod also dead
Yep sadly yes :/
I'm so surprised this mod haven't got a community rating.
Help: how do orks increase numbers and population cap
Like everyone else, build listening posts
Whenever I start a game in skirmish I do not get any req income.
I have so far tried using this with all races and most of the game modes and I cannot seem to get it to work, Any ideas on this?
When i started the game. The Camera angle was very up right and all units/everything was narrow. pls help.
Nvm i fixed it.
Oh oh, an update! Sweet, what could it be? :P
Update? Where? Nothing new was posted. :|
For some reason it showed up as having been updated on the list of mods. =(
Indeed.. ModDB has a tendency to say there is an update, then I look, well, no project update so its a ruse. :(