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[REL|WIP]Shadow's Plugin


Shadow-Link

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Shadow-Link

 

user posted image

 

Current version: 0.3.0 Beta

Date: 09.12.2010

 

You can post Comments/Requests/Bug Reports/etc in this topic!

 

NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow's Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow's Plugins.

 

News

For a full 3DS Max to game tutorial go here

 

Created a youtube movie to show custom cols.

 

 

Requirements

* 3D Studio Max 2010 or higher

* GTA IV/EFLC

 

Usage

* Extract everything from the zip to your 3DS Max Scripts folder.

On x86:

 

3DS Max 32-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"

 

On x64:

 

3DS Max 32-bit: "C:\Program Files (x86)\Autodesk\3ds Max <Version>\Scripts\"3DS Max 64-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"

 

* Start 3DS Max

* Start the Max Script "MAXScript -> Run Script" select "SL_IV.mse"

* Select a model in your scene that you want to export and select the format you would like to export to.

* Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV).

* Save the IMG, place the models with a WPL Editor.

* Start the game and enjoy your custom models!

 

Known issues

* No dummies

* No bones

 

Changelog

Version 0.3.0 (09.12.2010)

* Fixed WBD uses Filename on export

* Added multiple COLS in one WBD support

* Enabled WBN Export

* Fixed import crash

* Added COL import surfacetypes

 

Version 0.2.4 (19.11.2010)

* Fixed DFF import

* Fixed gta_normal_spec shader (Thnx OinkOink)

* Added new Shaders

 

Version 0.2.3 (09.11.2010)

* Added support for gta_normal and gta_normal_spec shader

* Fixed UV bug

 

Version 0.2.2 (06.11.2010)

* Added support for gta_spec shader

* Made adding support for shaders a lot easier

* Enabled really basic WBD export

 

Version 0.2.1 (02.11.2010)

* Fixed Dark Shadows and black Vertex Colors

* Import should work again

 

Version 0.2.0 (01.11.2010)

* Enabled WDR Export

* Added Light Setup script

 

Version 0.1.4 (06.10.2010)

* Enabled dummies

* Fixed some minor issues

* Added hierarchy support

* Added menu

 

Version 0.1.3 (03.10.2010)

* Now also loads the normal and specular map

 

Version 0.1.2 (03.10.2010)

* Added support for coltype "composite"

 

Version 0.1.1 (02.10.2010)

* Fixed Light RGB values

* Fixed loading untextured files

 

Version 0.1

* Initial beta release

 

Credits

A very special thanks to (in alphabetical order):

Aru, Cool Fire, DaBeast, DeXx, Gforce, GTARandom, JostVice, NeptuneG, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot)

who have been invaluable in the research of game code/file formats which made this program possible.

 

Legal

This program is provided "as-is" without any implied warranty or support.

Use of modified files during online play may result in being banned.

Use at your own risk!

 

Webmasters

Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.

Edited by Shadow-Link
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Great! looking forward to this, I think you're the only one now working on IV... biggrin.gif

430x73_FFFFFF_FF9900_000000_000000.png

My blog that contains not all but some mods that I made for GTA.

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Shizz, beautiful! I need 'em to IV. Amazing job. inlove.gif

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Exellent job, did you say your're adding bones exporting (in the future)?

Does this mean that we will be able to export skeletal meshes and rigged characters for IV?

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Great, maybe you could make a version for maya sometime? tounge.gif

+ 1 for maya version, this program is always forgotten confused.gif

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Shadow-Link

@frank: if I csn get bones to work properly yes it will be possible.

@miclin: yes this will be supported, tho it will be lighted dynamically too.

 

@maya guys: I'll google some info about maya scripting and see if i can get my hands on a trial version or something. but I can't promise anything.

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Is it uploaded? Is it wait on a approval?

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Shadow-Link

If you read the first post you would know it's comming this week. wink.gif

 

indeed no need for zmod.

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I've got a question, which draw distance have a WDD's on reflection? Is it editable, when export?

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Shadow-Link

@City_Poke912: WDD's are just a bunch of WDR files in one file. So the draw distance is done in the WPL files not in de model files wink.gif

 

@EduardKoeleJuck: I hope so smile.gif

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If I know a life, you upload it on Sunday. confused.gif

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Prince-Link I love you man. Please keep working on this, im sure it will be very very usefull.
Yl8KS.jpg
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For what exactly is this? does this also support "col like files" for GTA4 so we can actually walk against or stand on imported objects we made by scratch?

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For what exactly is this?

basically you will be able to edit things like, peds, buildins, main characters, Niko's models etc...

i cant wait to make a hoodie for niko. if this works bug-proof YOU SHOULD GET AN AWARD. no kidding.

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does this also support "col like files" for GTA4 so we can actually walk against or stand on imported objects we made by scratch?

Not yet, read the firts post. Future plans are adding support for WBD files/IV col files.

image.png

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i wanted to say this as well: im so happy that this kind of option is finally being developed for us mod makers. i dont understand sh*t in format making or plugins or how to code them etc... so i cant rly contribute anything.

but i just love how we all sat down on our asses and waited for a saint like Prince-Link to make this kind of tool for us. its like "yep its still isnt possible, but were waiting for ehm.. somebody to make it..."

 

i guess the wait is finally over?

 

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cant wait. first thing will deffinetly be clothes for niko.

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so, hell, did you upload the plugin and its awaiting approval or you havent finished it yet? how about you show us some screenshots like Niko wearing CJs glasses or better off a sleavles shirt

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When can we expect those exporters?

Somewhere this/next week smile.gif it's still in testing/coding stage but is almost finished.

It's Sunday now, and we don't have plugins yet.

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@MinnieMan121249: If you read the first post you can see that it doesn't do bones yet. That part I am still working on. If I release it now you can only do buildings/weapons.

@City_Poke912: Read my answer to MinnieMan121249 wink.gif

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So you need to working bones to release it? confused.gif

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