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SSE-1.10-R422

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@zcaliptium zcaliptium released this 25 Feb 11:39
· 731 commits to ss-evolution since this release

Hey! The project is alive and full of live. It is only me making updates slow because only me working on it.
Here is modest and small list of bugfixes and improvements. Update sure can have bunch of bugs.

Gameplay-Related:

  • Entities: Added feature to respawn dead players in coop with own lives.
  • Entities: Added cht_bInfiniteAmmo cheat command.
  • Entities: Added cht_bAllKeys cheat command.
  • Entities: Added cht_bSuicide cheat command.
  • Entities: Added cht_bSpectator.
  • Entities: Added shared/unshared lives game option.
  • Entities: Added HUD tweak. More correct HP/AP display in players list.
  • Entities: Added HUD for extra lives. (Box with number and icon like for Score)
  • Entities: Added HUD tweak. Now crosshair will be hidden if player dead.
  • Entities: Added HUD tweak. Now in players list will be "DEAD" label if player dead instead stupid health and armor amounts.
  • Entities: Added ability to backstab and backsaw Santa.
  • Entities: Added respawn sign from SSE for TSE v1.07.
  • Entities: Added major change for Serious Bomb. Now it kills players if FF enabled. To save your life you have 5m radius near player who explodes it.
  • Entities: Fixed Double Colt damage in Versus gamemodes.
  • Entities: Fixed Santa's blow up damage. Now he will blow up in any case.

Uncategorized

  • Entities: Added command to reload all HUD assets. Will make making HUD themes in future simplier.
  • Entities: Game now will never crash if missing some HUD assets. It simply won't render HUD if any asset missing.
  • GameExecutable: Fixed game crash if we have any SSR map in game directory.
  • Engine: Added assets slashes fixer code to make porting from SSR more accessible. Works specially only in SED.
  • Engine: Added better error message when failed to load entity properties chunk from WLD.
  • Engine: Added basic Interaction API for better interaction relaying.

Tools-Related:

  • Entities: Added SimpleTeleport entity.
  • Entities: Added PropertiesCloner entity.
  • Entities: Added actions to PlayerActionMarker to remove all weapons and/or all ammo.
  • Entities: Added "Switch" property for MovableBrush and MovableModel entities.
  • Entities: Added "Stretch" property for all items.
  • Entities: Added "Output As Script" for EnemyFactionHolder. It will show all relations. Very useful.
  • Entities: Added "Reset View Angle" for PlayerActionMarker.
  • Entities: Added "Hide HUD" for Camera. Default=TRUE.
  • Entities: Added AND / OR / XOR / BITSET / BITEXC / REMAINDER / FMOD operations for PropertyChanger.
  • Entities: Added a little bit more debug output for Condition entity.
  • Entities: Added restrictions for Trigger's shell commands execution.
  • Entities: Added synchronous network packet for removing entity by its ID.
  • Entities: Now SimpleTeleport is more simple. Specially for idiots.
  • Entities: Fixed typo in PropertyChanger which causes Source->PosZ not working.
  • Entities: Fixed Grunt's better stretching. No more projectiles exploding on start.
  • Entities: Fixed Guffy's better stretching. No more projectiles exploding on start.
  • Entities: Fixed Beast's better stretching. No more projectiles exploding on start.
  • Entities: Fixed pointers comparasion bug in Condition entities.
  • Entities: Fixed event types sorting in the Trigger entity.