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[CLEO]PIMP MY CAR (Alpha)


ZAZ

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The mod requires to install CLEO3 Library

How to do, look at

www.zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_eng

 

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PIMP MY CAR (Alpha)

 

 

Script von ZAZ # www.zazmahall.de/index.htm

Neon Tubes from Goldkiller # www.san-vice.de.vu

 

 

 

Pimp My Car (Alpha) is made in 3 variations

 

allways the same TuningA.cm, in a overhauled version,

much more stable and bugfree as the beta version

 

 

1. Pimp My Car simple

small one, just to enable the tuning menue

 

2. Pimp My Car N light

medium script, to enable the tuning menue,

add neon, engine and car lights on/off and door lock

 

3. Pimp My Car Full (Alpha)

Neon, Tuning everywhere, HyperSpeedNOS, Seaways

Save 10 cars, Cruise Controle, Open Door Show, Animations,

take wheel from trunk and install it,

attach Missile Gun on car, Minigun,

Police Light, Spotlight, Searchlight

New effect.fxp, to display turnlights

Engine ON/OFF, switch car lights, Passenger Driveby,

unflip, undestructible, get Helmet and much more

 

-

 

Use allways only one of the 3 variations:

Either PimpmyCar_simple.cs or PimpmyCar_NLight.cs or

PimpmyCarFULL1A1.cs and PimpmyCarFULL2A1.cs

should run in your Cleo-folder !

-

 

LittlePimpUpdate for PimpmyCar Full (Alpha 1 )

changelog:

- weather dont change by entering car

- favorite radio station can be set to USER TRACKS

- no text message by forcing car highjacking

 

 

autom. Install file for Pimp My Car Full (Alpha):

DOWNLOAD

It requires to install first the Installer. Get it here: Download GAMI installer

more infos about using autom. installer: >>here<<

 

 

user posted image

 

 

Download and more screenshots at: www.zazmahall.de/CLEO.htm

 

 

Download mirror at GTAGARAGE

 

 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

press key 5 if CJ is driving to show the controle menue

Hotkey [G and H] enables the settings of "speed, move and basics"

Settings will be saved now, also for weather and Radio station

press key N to lock car

 

The FXP buttons of Categorie "Specials" requires the effects.fxp of Option_HaloEffect

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

 

 

 

Add On: Palmount Pimp Station and Drag Track

Cleo script by ZAZ ### http://zazmahall.de/index.htm

Palmount Building by IMPOS†OR ### http://impostor-3d.mylivepage.moo

Lift Objects by Kotton ### http://s1.zetaboards.com/Kottons_Chop_Shop/index/

Assistant coding and Extra Pimp and Dragstuff by Threepwood

 

user posted image user posted image

 

Only available in Kottons Chop_Shop

http://s1.zetaboards.com/Kottons_Chop_Shop/topic/740353/1/

requires side registration

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

 

Much credits and thanks to Seemann

Seemann provides at his homepage the original CLEO 3 -Library,

which includes additional Plugins, e.g. a MP3 Player

 

In addition he gives support for the CLEO technic and for Sannybuilder

 

www.cleo.sannybuilder.com

www.sannybuilder.com

 

----------

 

Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop

www.gtatools.com/filedb/action.php?action=file&id=19

 

Bart Waterduck for Mission Builder and inspiration

Plynton, spaceeinstein, Craig Kostelecky, Patrik W., Opius, ceej, Y_Less, Nubbel, sleeper777, and much more who made basic work on mission coding

Also Credits

to DexX for Gfx tuts and tools

to pdescobar for Audio toolkit

to Kam for max script

to brokenfish for NOScode

to GodGell for Helimagnet

to "Hammer83" for GTA: San Andreas GXT Editor

to "Jacob" for San Andreas Place Manager

to "Scream2k4" for Ped Editor

and to Demarest

 

**************www.zazmahall.de/index.htm**************

 

 

Little explantation about the neon.cs

2 kinds for adding neon:

one kind are 3d objects;

the other kind are 2d particle effects (needs to install the included effects.fxp) I called it U-ground Halo;

 

2 different ways to install neon 3d objects

either replace original objects in gta3.img;

or use the neon.img and add an entry in gta.dat to load it

 

4 different neon.cs for 4 different constallations of neons

 

1. neon.cs to add only 3d objects which are installed in gta3.img

2. neon.cs to add only 3d objects which are installed in neon.img

 

3. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in gta3.img

4. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in neon.img

 

Its your option to choose only one constallation and use only one of the neon.cs

 

 

Edited by ZAZ
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Hey this is amazing! So much parts what you can build on the car, i really liked the rocket launcher on the roof of cars biggrin.gif

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ZAZ, nice dude, plz can you make another cleo mod that we can choose weapon with pressing key f6, i'd love it! inlove.gifinlove.gifinlove.gif

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from reading the topic.. its amazing but whats the deal with cleo? can no body simply script SCM anymore?

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When you edit SCM then you have to start new game, with CLEO you can use your existing savegame. That's such a great tool..

By the way, ZAZ, amazing work!

 

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PimpmycarA1_text.fxt to display text in menue:

Most mistakes of beginners are done by wrong installation of Cleo-GXT-plugin

 

The GxtHook.cleo of Cleo Library must be placed in Cleo folder

GTASA\CLEO:GxtHook.cleo

 

the *.fxt files must be placed in Cleo_Text folder

GTASA\CLEO\Cleo_Text:PimpmycarA1_text.fxt

 

The *.fxt files are not read if add them while game is on

Switch off the game and then add the fxt file and then start GTASA

 

 

 

 

 

TROUBLESHOOTING:

 

read the readme careful !

 

3.

Install Neon objects , 4 different variations

Use allways only one NeonA.cs of the 4 different Neon Install variations

 

3.A.) Install Neon objects in gta3.img

 

3.B.) Install Neon objects with extern neon.img

 

To install Neon in gta3.img use files and neonA.cs of folder NEONtogta3img

To install Neon with neon.img use files and neonA.cs of folder NEONandneonimg

 

Option_HaloEffect have nothing to do with neon-objects

Its a other kind of modding to apply neon effect

It requires the modified effects.fxp and effectsPC.txd

To attach HaloEffect needs a other neonA.cs wich provide in menue to choose Neon-Objects AND HaloEffect

Choose the neonA.cs from that folder which have the association to that Neon-Objects which you have installed

 

3.A.B.) Install Neon objects in gta3.img with Option_HaloEffect

neonA.cs of PimpCarA_FULL\NEONtogta3img\Option_HaloEffectgta3img

or

3.B.B.) Install Neon objects with extern neon.img and Option_HaloEffect

neonA.cs of PimpCarA_FULL\NEONandneonimg\Option_HaloEffectneonimg

 

 

I recommend to install in this way

 

Try first to install the cleo scripts without the neon stuff

dont use the gat.dat of the pimpmod

 

-PimpmyCarFULL1A1.cs into GTASA\CLEO - folder

-PimpmyCarFULL2A1.cs into GTASA\CLEO - folder

-TuningA.cm into GTASA\CLEO - folder

-copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder

 

test it but dont choose Neon in menue

 

The sensible aspect are the neon objects

- one reason can be a wrong installation of neon.img

neon.img, neon.ide and neonA.cs must add

gta.dat must change

 

- other reason can be that your game wont work with additional objects

 

A solution should be to change original unused SA objects for Neon

So dont use the gat.dat of the pimpmod !

only change original SA objects with them of folder

NEONtogta3img:

 

arrow.dff

tar_civ2.dff

tar_gun1.dff

tar_gun2.dff

twoplayer.dff

 

 

-and add following object files of folder: NEONtogta3img to gta3.img

tehneon.txd

tehneon.col

 

 

 

-copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder

 

Summary

2 kinds for adding neon:

one kind are 3d objects;

the other kind are 2d particle effects (needs to install the included effects.fxp) I called it U-ground Halo;

 

2 different ways to install neon 3d objects

either replace original objects in gta3.img;

or use the neon.img and add an entry in gta.dat to load it

 

4 different neon.cs for 4 different constallations of neons

 

1. neon.cs to add only 3d objects which are installed in gta3.img

2. neon.cs to add only 3d objects which are installed in neon.img

 

3. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in gta3.img

4. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in neon.img

 

Its your option to choose only one constallation and use only one of the neon.cs

 

_______________________________________________________________________________________

 

If you wonna add the pimpmycar-effects into an other effects.fxp here is the instruction:

 

Open effects.fxp with notepad.exe (TextEditor)

(dont make any mistake!)

Only one empty line beween each fxs-part is allowed.

A fxs-part beginns with the FILENAME-path.

This means with this entries:

 

FX_SYSTEM_DATA:

109

 

FILENAME: X:\SA\FxTools\Data\effects\gta_pc\systems/code/camflash.fxs

NAME: camflash

 

Than add the fxs-parts of Pimpmycarmod-effects.fxp in your effects.fxp which should used.

In addition must the used effectsPC.txd include the neon.tga of the pimpmod.

 

Well, there are 13 pimped fxs-parts:

each for:

blinkblue

blinkred

blinkyellow

neonblues

neonblueu

neonreds

neonredu

neonyelws

neonyelwu

neonpurps

neonpurpu

neonpinks

neonpinku

They are placed between camflash.fxs and exhale.fxs

I copied the modified parts and uploaded them as *.txt .

NeonFXP.txt

Insert it into the other effects.fxp. I recommand to paste it between 2 existing parts.

And make shure to have only one empty line beween each fxs-parts.

 

 

 

 

Spyfan made an autom. Install file for Pimp My Car Full (Alpha):

DOWNLOAD

It requires to install first the Installer. Get it here: Download GAMI installer

 

The Download of PimpmyCar Full (Alpha 1) Rev.1 contains the files also for manual installation,

but you need only to run the install.gamp for autom. installation.

The tool opens then a window and looks like in the pic below

user posted image

You must click on OPTION in the left columne and then remove the hooks of 3 options to install the neon feature in your desired way

 

4 different options and 4 different neon.cs for 4 different constallations of neons

mark only one option to choose only one constallation of neons

 

1. neon.cs to add only 3d objects which are installed in gta3.img

2. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in gta3.img

 

3. neon.cs to add only 3d objects which are installed in neon.img

4. neon.cs to add a mix of U-ground Halo and 3d objects which are installed in neon.img

 

Note:

If you choose option 3 or 4 you must consider that the installer adds a line in your gta.dat to load an additional IMG

and adds additional objects.

This is important to know if you have mapmods installed.

 

If you choose 2 or 4, your effects.fxp and effectsPC.txd will be changed

 

Don't forget to make backups of your

data\gta.dat

models\effects.fxp

models\effectsPC.txd

 

 

Edited by ZAZ
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You're mod rocks inlove.gifbiggrin.gif , but suicidal.gifsad.gif the link in you're page it's ok but it alway's stand on 1% and i wait 15 mins and nothing can u plz upload on other place? confused.gif PLz

 

U rock, have some cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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help me

 

my game crash at 50% loading

i do it like the readme said. how to fix it? and the important thing (i dont have any other mods) and choose NeonA.cs one of other that same file. Can somone help me please

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help me

 

my game crash at 50% loading

i do it like the readme said. how to fix it? and the important thing (i dont have any other mods) and choose NeonA.cs one of other that same file. Can somone help me please

Did you put the gta.dat from pimp mod into your game ?

 

Try first to install the cleo scripts without the neon stuff

dont use the gat.dat of the pimpmod

 

-PimpmyCarFULL1A1.cs into GTASA\CLEO - folder

-PimpmyCarFULL2A1.cs into GTASA\CLEO - folder

-TuningA.cm into GTASA\CLEO - folder

-copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder

 

test it but dont choose Neon in menue

 

The sensible aspect are the neon objects

- one reason can be a wrong installation of neon.img

neon.img, neon.ide and neonA.cs must add

gta.dat must change

 

- other reason can be that your game wont work with additional objects

 

A solution should be to change original SA objects for Neon

So dont use the gat.dat of the pimpmod !

only change original SA objects with them of folder:

NEONtogta3img

 

arrow.dff

tar_civ2.dff

tar_gun1.dff

tar_gun2.dff

twoplayer.dff

 

 

-and add following object files of folder: NEONtogta3img to gta3.img

tehneon.txd

tehneon.col

 

-copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder

 

 

 

 

 

 

 

 

 

You're mod rocks inlove.gif  biggrin.gif  , but suicidal.gif  sad.gif  the link in you're page it's ok but it alway's stand on 1% and i wait 15 mins and nothing can u plz upload on other place? confused.gif PLz

 

U rock, have some cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif

Download mirror at GTAGARAGE:

www.gtagarage.com/mods/show.php?id=4729

 

 

 

 

 

 

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Hey i didnt downloaded but can you fire the rocket laucher?

 

Shure !

And you can the turn it by mouse moving like by rhino but faster

Edited by ZAZ
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Midnight Special
Hey i didnt downloaded but can you fire the rocket laucher?

 

Shure !

And you can the turn it by mouse moving like by rhino but faster

Cool!! i downloaded and installed but it crashes at the half of the loadscreens

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Hey i didnt downloaded but can you fire the rocket laucher?

 

Shure !

And you can the turn it by mouse moving like by rhino but faster

Cool!! i downloaded and installed but it crashes at the half of the loadscreens

read the post above, the answer to Lubas

 

 

 

 

If you have problems with PimpMyCar neons, delete from neon.img : white,yellow,orange neon files and it work =)

It can be also be a solution for others

 

GTASA games seems a bit different in sensibilation for the Limits

I can have 5 additional objects to original SA,

it means 5 new IDs

 

 

Edited by ZAZ
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Thx ZAZ it's works now

 

but can you change the turnlight to yellow if i press right or left

Yes,

replace the PimpmyCarFULL2A1.cs

with this one of PimpYellow.zip

www.zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PimpYellow.zip

 

the buttons are still "look right/look left"

or do you want turn right/left ?

 

Edited by ZAZ
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Midnight Special

Hey ZAZ i did everything that includes in notepad and the game started..i got in a car and pressed 5 and a menu came with no texts..just an empty black menu whatsthat.gif even i copied the text file that goes in CLEO_TEXT sad.gif

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Hey ZAZ i did everything that includes in notepad and the game started..i got in a car and pressed 5 and a menu came with no texts..just an empty black menu whatsthat.gif even i copied the text file that goes in CLEO_TEXT sad.gif

You got the gxthook.cleo file?

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Midnight Special

 

Hey ZAZ i did everything that includes in notepad and the game started..i got in a car and pressed 5 and a menu came with no texts..just an empty black menu  whatsthat.gif  even i copied the text file that goes in CLEO_TEXT sad.gif

You got the gxthook.cleo file?

nope! and that was the problem! where am i supposed to paste it? in cleo text folder?

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Hey ZAZ i did everything that includes in notepad and the game started..i got in a car and pressed 5 and a menu came with no texts..just an empty black menu  whatsthat.gif  even i copied the text file that goes in CLEO_TEXT sad.gif

You got the gxthook.cleo file?

nope! and that was the problem! where am i supposed to paste it? in cleo text folder?

No, gxthook.cleo not in Cleo_text folder

gxthook.cleo in cleo folder to the cleo scripts

 

cleo text folder is for text.fxp

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Hey ZAZ i did everything that includes in notepad and the game started..i got in a car and pressed 5 and a menu came with no texts..just an empty black menu  whatsthat.gif  even i copied the text file that goes in CLEO_TEXT sad.gif

You got the gxthook.cleo file?

nope! and that was the problem! where am i supposed to paste it? in cleo text folder?

cleo folder, where you put the scripts

 

EDIT: Oops, bit to late devil.gif

 

ZAZ, how does the cruise control work?

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ZAZ, how does the cruise control work?

Enable it first in menue "speed, move and basic"

while driving key_press (look left/right) to set car to current speed

deactivate it with key (drive backward)

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Very very good

 

Is lot fun:

 

Use spaceeinstein with car with 2 miniguns +

The missile from your mod+

A tank!

 

Tips:You can change colors of vehicles like police car and cop heli, firetruck, a400, etc

 

Please in a next version: 2 or more specials can be used at the same time

The water launcher

A fire launcher

 

Non-balistic missile, like normal bazooka with mouse aim

 

Thanks for this good job!

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ZAZ, how does the cruise control work?

Enable it first in menue "speed, move and basic"

while driving key_press (look left/right) to set car to current speed

deactivate it with key (drive backward)

Thanks, but I pressed Look left in my car, my it didn't work. It was enabled in the menu

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Well done Zaz! I've seen your page and you have some good mods there wink.gif

 

Even though I don't plan on installing it yet (I cant use CLEO mods while filming my series) This will be great for a future comedy I'm planning (A PIMP My Ride thing tounge.gif)

 

I've not played it but I saw the YT video and it looks great so here... cookie.gifcookie.gifcookie.gifcookie.gifwink.gif

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Soorrriii for double post, but does this mod add new tuning parts in any way? I'm looking for something like this:

(
) - But that b*stard makes you sign up for some lame group and doesn't give you the download link -.-

 

I need some new parts for a lil comedy series I'm planning on making in addition to this mod.

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