Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <streamer>
- #include <sscanf2>
- #include <foreach>
- #include <JunkBuster>
- #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- new gTeam[MAX_PLAYERS];
- // team set ups
- #define TEAM_ZOMBIE 0
- #define TEAM_HUMAN 1
- #pragma unused ret_memcpy
- // weapons
- #define AK 30 // ak47
- #define DEAGLE 24 // Deagle
- #define TEC9 32 // TEC9
- #define M4 31 // M4
- #define SMG 28 // MICRO SMG
- #define NOWEAPON 0 // UNARMED
- #define KNIFE 4 // KNIFE
- #define CHAINSAW 9 // CHAINSAW
- #define SMG2 29 // SMG 2
- // Skins
- #define Z_SKIN 162
- #define Z_SKIN2 230
- #define H_SKIN 285
- #define H_SKIN2 22
- // Enums
- enum aInfo
- {
- HumansCount,
- ZombiesCount,
- HumansKills,
- ZombiesKills,
- ID
- };
- enum pInfo
- {
- TotalCount,
- Team
- };
- // Forwards
- forward PanicDAway(playerid);
- forward SpecUpdate(playerid);
- forward TeamSetUps(playerid);
- forward Infected(playerid);
- forward AnnounceWinner();
- forward ChangeRound();
- forward NoZombieWeapons(playerid);
- forward Human(playerid);
- forward ChangeToHuman(playerid);
- forward ChangeZombieToHuman(playerid);
- forward ChangeHumanToZombie(playerid);
- forward Unfreeze(playerid);
- // Varaibles
- new PanicCP;
- new SpecID[MAX_PLAYERS];
- new SpecTimer[MAX_PLAYERS];
- new SpecState[MAX_PLAYERS];
- new OldWeapon[MAX_PLAYERS];
- new HoldingWeapon[MAX_PLAYERS];
- new PlayerCount;
- new Arena[aInfo];
- new Text[256];
- new Float:OldHP[MAX_PLAYERS];
- new gPlayerUsingLoopingAnim[MAX_PLAYERS];
- new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
- new Carnival;
- new Bridge;
- new Rooftop;
- new Oldwest;
- new Grovestreet;
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- //Dialogs
- #define Dialog_Weaps 1
- // Defines
- #define WEAPON_TYPE_NONE (0)
- #define WEAPON_TYPE_HEAVY (1)
- #define WEAPON_TYPE_LIGHT (2)
- #define WEAPON_TYPE_MELEE (3)
- #define Round_MaxTime 360000
- #pragma tabsize 0
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- // Colors
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_GREEN 0x33AA33AA
- #define Z_COLOR 0xFB0000FF
- #define H_COLOR 0x0000BBAA
- main()
- {
- print("\n----------------------------------");
- print(" Zombie-Mod");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText(" Zombie-Mod ");
- AddPlayerClass(287, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(162, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
- SetNameTagDrawDistance(5);
- SetTeamCount(2);
- ShowNameTags(1);
- ShowPlayerMarkers(0);
- UsePlayerPedAnims();
- AllowInteriorWeapons(1);
- DisableInteriorEnterExits();
- SetWorldTime(0);
- SetWeather(32);
- SetTimer("AnnounceWinner",360000,1);
- SetTimer("NoZombieWeapons",1000,true);
- SetTimer("ChangeZombieToHuman",50000,true);
- SetTimer("ChangeHumanToZombie",50000,true);
- Arena[ID] = 0;
- Carnival = CreateDynamicCP(-1633.4164,1388.0626,18.4141,6.0,-1,-1,-1,100.0);
- Bridge = CreateDynamicCP(-2672.8821,1567.0858,67.0047,6.0,-1,-1,-1,100.0);
- Rooftop = CreateDynamicCP(1906.0420,989.1897,59.0502,6.0,-1,-1,-1,100.0);
- Oldwest = CreateDynamicCP(-47.8604,29.4810,6.4844,6.0,-1,-1,-1,100.0);
- Grovestreet = CreateDynamicCP(2371.7395,-1749.0795,15.7336,6.0,-1,-1,-1,100.0);
- //Maps and Secret Cars
- AddStaticVehicleEx(502,2387.19165039,-1750.04626465,15.70311737,270.00000000,-1,-1,15); //Hotring Racer A
- AddStaticVehicleEx(457,1969.65820312,984.47357178,51.37844467,0.00000000,-1,-1,15); //Caddy
- AddStaticVehicleEx(457,1967.98706055,984.61907959,51.37842560,0.00000000,-1,-1,15); //Caddy
- AddStaticVehicleEx(479,-2672.62475586,1761.27819824,78.59292603,0.00000000,-1,-1,15); //Regina
- AddStaticVehicleEx(457,-108.81356812,-11.35860634,20.27822113,0.00000000,-1,-1,15); //Caddy
- CreateDynamicObject(5143,-956.81036377,-3129.28417969,64.74794006,0.00000000,358.00000000,270.00000000); //object(las2chendock04) (1)
- CreateDynamicObject(5154,-925.40069580,-3123.38305664,45.15196991,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp03d) (1)
- CreateDynamicObject(969,799.61602783,-2127.38989258,12.32087708,0.00000000,0.00000000,0.00000000); //object(electricgate) (1)
- CreateDynamicObject(3594,2475.82788086,-1659.52148438,12.96787739,0.00000000,0.00000000,260.00000000); //object(la_fuckcar1) (1)
- CreateDynamicObject(3594,2460.50585938,-1666.85424805,13.10760593,0.00000000,0.00000000,259.99694824); //object(la_fuckcar1) (2)
- CreateDynamicObject(3594,2496.10815430,-1684.00512695,12.99591064,0.00000000,0.00000000,259.99694824); //object(la_fuckcar1) (3)
- CreateDynamicObject(3594,2506.03051758,-1662.19165039,13.01766205,0.00000000,0.00000000,207.99694824); //object(la_fuckcar1) (4)
- CreateDynamicObject(18246,2481.92236328,-1675.10949707,15.81884670,0.00000000,0.00000000,0.00000000); //object(cuntwjunk04) (1)
- CreateDynamicObject(7096,2508.63769531,-1687.57067871,17.61785507,0.00000000,0.00000000,266.00000000); //object(vrockstairs) (1)
- CreateDynamicObject(5130,2473.48168945,-1674.77087402,14.82728195,0.00000000,0.00000000,320.00000000); //object(imcompstrs02) (1)
- CreateDynamicObject(9767,2464.77783203,-1676.42346191,26.20449638,0.00000000,0.00000000,60.00000000); //object(scaff2_sfw) (1)
- CreateDynamicObject(9766,2419.24682617,-1693.98168945,41.95159149,352.00488281,357.98040771,337.71899414); //object(scaff3_sfw) (1)
- CreateDynamicObject(11472,2415.64404297,-1703.38647461,42.46041107,0.00000000,0.00000000,60.00000000); //object(des_swtstairs1) (1)
- CreateDynamicObject(11472,2415.57495117,-1702.48059082,45.73572159,0.00000000,0.00000000,59.99633789); //object(des_swtstairs1) (2)
- CreateDynamicObject(11472,2420.90234375,-1702.07067871,41.71317673,0.00000000,0.00000000,243.99633789); //object(des_swtstairs1) (3)
- CreateDynamicObject(11472,2415.85449219,-1702.23352051,48.73572159,0.00000000,0.00000000,59.99536133); //object(des_swtstairs1) (4)
- CreateDynamicObject(14414,2491.88720703,-1723.44042969,16.54225731,352.00491333,2.01950073,180.28100586); //object(carter-stairs05) (1)
- CreateDynamicObject(14414,2491.61645508,-1712.75280762,17.74151039,4.00000000,0.00000000,0.00000000); //object(carter-stairs05) (2)
- CreateDynamicObject(16082,2501.65917969,-1718.63623047,24.00457382,0.00000000,0.00000000,0.00000000); //object(des_quarryplatform) (1)
- CreateDynamicObject(1225,2459.91137695,-1732.53625488,12.82952499,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
- CreateDynamicObject(1225,2464.10913086,-1681.41552734,27.21102333,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
- CreateDynamicObject(1225,2442.62573242,-1669.43469238,32.11025238,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
- CreateDynamicObject(1225,2473.95141602,-1674.61413574,15.11584949,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
- CreateDynamicObject(1225,2504.44482422,-1689.63293457,19.85954666,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
- CreateDynamicObject(1225,2492.10375977,-1720.77893066,20.55854034,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
- CreateDynamicObject(2780,2480.40649414,-1716.43896484,10.08206558,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (1)
- CreateDynamicObject(3743,2483.44946289,-1652.13378906,16.24242401,0.00000000,0.00000000,180.00000000); //object(escl_singlela) (1)
- CreateDynamicObject(1225,2483.62744141,-1650.78833008,17.34015274,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
- CreateDynamicObject(6965,2488.02954102,-1670.96630859,7.94841003,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
- CreateDynamicObject(16778,2498.36132812,-1692.37475586,21.07328415,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (1)
- CreateDynamicObject(2985,2466.85424805,-1670.28918457,18.89288902,0.00000000,0.00000000,0.00000000); //object(minigun_base) (1)
- CreateDynamicObject(2985,2467.21899414,-1671.16003418,18.98634720,0.00000000,0.00000000,0.00000000); //object(minigun_base) (2)
- CreateDynamicObject(2985,2467.16625977,-1672.09057617,19.07431030,0.00000000,0.00000000,0.00000000); //object(minigun_base) (3)
- CreateDynamicObject(2985,2466.64672852,-1673.26403809,19.16455269,0.00000000,0.00000000,0.00000000); //object(minigun_base) (4)
- CreateDynamicObject(2985,2467.86767578,-1677.15954590,19.31683731,0.00000000,0.00000000,0.00000000); //object(minigun_base) (5)
- CreateDynamicObject(2976,2466.73071289,-1679.97924805,19.29778671,0.00000000,0.00000000,0.00000000); //object(green_gloop) (1)
- CreateDynamicObject(3279,2513.62573242,-1669.58911133,11.26725578,0.00000000,0.00000000,230.00000000); //object(a51_spottower) (1)
- CreateDynamicObject(16093,2454.39526367,-1658.28125000,16.58553314,0.00000000,0.00000000,90.00000000); //object(a51_gatecontrol) (1)
- CreateDynamicObject(5424,2485.53710938,-1663.63696289,13.68143845,0.00000000,0.00000000,0.00000000); //object(laejeffers04) (1)
- CreateDynamicObject(4242,2519.82885742,-1661.43078613,67.01031494,0.00000000,90.00000000,0.00000000); //object(sbsbed5law2) (1)
- CreateDynamicObject(4241,2497.48022461,-1630.61560059,78.92557526,271.99996948,0.00000000,0.00000000); //object(sbsbed4law2) (1)
- CreateDynamicObject(4241,2312.81274414,-1628.36621094,67.61093140,271.99948120,0.00000000,0.00000000); //object(sbsbed4law2) (2)
- CreateDynamicObject(4241,2334.94458008,-1697.46301270,80.59580994,271.99945068,0.00000000,90.00000000); //object(sbsbed4law2) (3)
- CreateDynamicObject(4241,2420.44262695,-1786.37548828,58.39318085,271.99401855,0.00000000,180.00000000); //object(sbsbed4law2) (4)
- CreateDynamicObject(5735,2344.61596680,-1741.96032715,14.67658615,0.00000000,0.00000000,0.00000000); //object(studoff_law) (1)
- CreateDynamicObject(8877,2356.57543945,-1748.89904785,18.47709274,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct10) (1)
- CreateDynamicObject(8877,2357.88183594,-1737.16333008,18.47709274,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct10) (2)
- CreateDynamicObject(16089,2354.24145508,-1741.49938965,12.54687595,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (1)
- CreateDynamicObject(16089,2340.61230469,-1742.00952148,12.54687500,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (2)
- CreateDynamicObject(7515,2360.54077148,-1656.39733887,18.53565598,0.00000000,0.00000000,0.00000000); //object(vegasnfrates1) (1)
- CreateDynamicObject(9766,2408.19702148,-1658.41186523,16.96165276,346.00573730,357.93692017,267.49652100); //object(scaff3_sfw) (2)
- CreateDynamicObject(3378,2396.43481445,-1750.44128418,13.55273724,0.00000000,0.00000000,88.00000000); //object(ce_beerpile01) (1)
- CreateDynamicObject(3378,2374.01391602,-1749.89965820,13.55273724,0.00000000,0.00000000,87.99499512); //object(ce_beerpile01) (2)
- CreateDynamicObject(2933,2412.03833008,-1748.39941406,14.09842777,0.00000000,0.00000000,180.00000000); //object(pol_comp_gate) (1)
- CreateDynamicObject(2933,2419.25927734,-1748.17102051,14.26249027,0.00000000,0.00000000,180.00000000); //object(pol_comp_gate) (2)
- CreateDynamicObject(3427,2429.80224609,-1748.37145996,17.19272804,0.00000000,0.00000000,270.00000000); //object(derrick01) (1)
- CreateDynamicObject(11486,2432.90063477,-1644.01684570,121.71322632,0.00000000,0.00000000,0.00000000); //object(dam_turbine_2) (1)
- CreateDynamicObject(12986,2411.49975586,-1732.17761230,14.00796127,0.00000000,0.00000000,90.00000000); //object(sw_well1) (1)
- CreateDynamicObject(14573,2377.09082031,-1743.11218262,15.27290249,0.00000000,0.00000000,0.00000000); //object(maintenance03) (1)
- CreateDynamicObject(7947,2424.98999023,-1638.06018066,55.72159576,0.00000000,0.00000000,180.00000000); //object(vegaspumphouse1) (2)
- CreateDynamicObject(12986,2373.82348633,-1660.39074707,26.06615639,0.00000000,0.00000000,0.00000000); //object(sw_well1) (2)
- CreateDynamicObject(7586,2434.00976562,-1728.65698242,8.79011917,0.00000000,0.00000000,0.00000000); //object(miragebuild07) (1)
- CreateDynamicObject(3939,2346.21191406,-1742.20861816,14.31155109,0.00000000,0.00000000,0.00000000); //object(hanger01) (1)
- CreateDynamicObject(16613,2499.04321289,-1767.35717773,9.80518532,0.00000000,0.00000000,68.00000000); //object(des_bigtelescope) (1)
- CreateDynamicObject(10394,2307.03955078,-1743.33740234,15.28635788,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)
- CreateDynamicObject(4247,1936.92822266,1037.06298828,50.62059021,359.96743774,180.00000000,355.96740723); //object(sbsbed6law2) (1)
- CreateDynamicObject(4247,1982.93017578,1047.25573730,93.25605011,272.82812500,134.98260498,131.01757812); //object(sbsbed6law2) (2)
- CreateDynamicObject(4247,1893.93688965,1031.24572754,61.17868042,272.82348633,134.97784424,223.01730347); //object(sbsbed6law2) (3)
- CreateDynamicObject(4247,1905.07812500,943.36303711,53.19570160,272.82348633,134.97247314,313.01693726); //object(sbsbed6law2) (4)
- CreateDynamicObject(4247,2009.05358887,949.33886719,50.66744232,272.82348633,134.96704102,23.01147461); //object(sbsbed6law2) (5)
- CreateDynamicObject(922,1973.87084961,988.83886719,51.53149414,0.00000000,0.00000000,270.00000000); //object(packing_carates1) (1)
- CreateDynamicObject(922,1974.09252930,993.62316895,51.52927399,0.00000000,0.00000000,270.00000000); //object(packing_carates1) (2)
- CreateDynamicObject(5244,1964.79382324,1033.18200684,53.29095459,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (1)
- CreateDynamicObject(3378,1981.95642090,1010.30761719,51.80389023,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (3)
- CreateDynamicObject(18257,1949.03771973,992.89978027,51.73874664,0.00000000,0.00000000,0.00000000); //object(crates) (1)
- CreateDynamicObject(2669,1949.56872559,1003.30194092,53.07901764,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (1)
- CreateDynamicObject(3574,1949.48950195,1011.07611084,53.32629013,0.00000000,0.00000000,0.00000000); //object(lasdkrtgrp2) (1)
- CreateDynamicObject(3761,1944.08935547,981.87414551,53.73772812,0.00000000,0.00000000,0.00000000); //object(industshelves) (1)
- CreateDynamicObject(3761,1976.79455566,973.46942139,53.73772812,0.00000000,0.00000000,0.00000000); //object(industshelves) (2)
- CreateDynamicObject(3761,1965.43847656,953.49163818,53.73772812,0.00000000,0.00000000,90.00000000); //object(industshelves) (3)
- CreateDynamicObject(3761,1952.45324707,953.55352783,53.73772812,0.00000000,0.00000000,90.00000000); //object(industshelves) (4)
- CreateDynamicObject(3761,1925.56848145,992.57043457,53.73772812,0.00000000,0.00000000,90.00000000); //object(industshelves) (5)
- CreateDynamicObject(5259,1960.15039062,970.20684814,50.65756226,0.00000000,0.00000000,0.00000000); //object(las2dkwar01) (1)
- CreateDynamicObject(5262,1902.61242676,998.93420410,54.69640732,0.00000000,0.00000000,180.00000000); //object(las2dkwar04) (1)
- CreateDynamicObject(5262,1929.85913086,960.03094482,54.69640732,0.00000000,0.00000000,179.99450684); //object(las2dkwar04) (5)
- CreateDynamicObject(16601,1941.16333008,951.09094238,62.07830429,0.00000000,0.00000000,0.00000000); //object(by_fuel07) (1)
- CreateDynamicObject(2991,1955.77368164,986.93579102,51.27598953,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
- CreateDynamicObject(2991,1957.18176270,987.61602783,52.53378296,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (2)
- CreateDynamicObject(2991,1960.15368652,986.61083984,53.79157639,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (3)
- CreateDynamicObject(2991,1959.43420410,989.52832031,55.04936981,0.00000000,0.00000000,90.00000000); //object(imy_bbox) (4)
- CreateDynamicObject(2991,1961.36889648,989.71209717,55.05716324,0.00000000,0.00000000,90.00000000); //object(imy_bbox) (5)
- CreateDynamicObject(2933,1937.17272949,996.29675293,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (3)
- CreateDynamicObject(2933,1937.18872070,1001.72167969,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (4)
- CreateDynamicObject(1685,1941.93640137,1006.22961426,52.48874664,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
- CreateDynamicObject(1685,1964.02294922,1004.31994629,51.38806915,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
- CreateDynamicObject(1685,1958.79309082,1001.78625488,51.38971710,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
- CreateDynamicObject(1685,1960.89746094,999.03747559,51.39118958,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
- CreateDynamicObject(1685,1972.31018066,999.30371094,51.39058304,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
- CreateDynamicObject(4241,-2682.03710938,1881.34191895,60.82984161,270.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (5)
- CreateDynamicObject(4241,-2683.10644531,1510.32702637,58.02987671,86.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (6)
- CreateDynamicObject(4241,-2661.76855469,1615.18554688,72.58889771,85.99548340,179.99450684,89.99447632); //object(sbsbed4law2) (8)
- CreateDynamicObject(4241,-2663.02636719,1730.77587891,85.92143250,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (9)
- CreateDynamicObject(4241,-2662.92016602,1887.31054688,90.42954254,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (10)
- CreateDynamicObject(4241,-2701.26977539,1839.33020020,91.06814575,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (11)
- CreateDynamicObject(4241,-2699.55078125,1953.21936035,62.47218323,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (12)
- CreateDynamicObject(4241,-2702.56420898,1672.72888184,62.83640671,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (13)
- CreateDynamicObject(4241,-2701.25439453,1517.82226562,63.78773880,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (14)
- CreateDynamicObject(4241,-2661.97656250,1487.55822754,68.29467773,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (16)
- CreateDynamicObject(9819,-2686.74096680,1514.74206543,59.54676819,0.00000000,0.00000000,264.00000000); //object(shpbridge_sfw02) (1)
- CreateDynamicObject(9819,-2693.78540039,1516.26184082,59.53871918,0.00000000,0.00000000,247.99597168); //object(shpbridge_sfw02) (2)
- CreateDynamicObject(9819,-2679.50634766,1514.58068848,60.09472275,0.00000000,0.00000000,261.99523926); //object(shpbridge_sfw02) (3)
- CreateDynamicObject(9819,-2672.39501953,1514.07226562,59.84434509,0.00000000,0.00000000,267.99096680); //object(shpbridge_sfw02) (4)
- CreateDynamicObject(9819,-2667.22924805,1517.44250488,60.26250458,0.00000000,0.00000000,313.98950195); //object(shpbridge_sfw02) (5)
- CreateDynamicObject(9822,-2697.57324219,1523.68603516,59.99725723,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (1)
- CreateDynamicObject(9822,-2699.07763672,1523.73522949,60.00065231,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (2)
- CreateDynamicObject(9822,-2696.04321289,1523.86840820,60.00984573,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (3)
- CreateDynamicObject(11495,-2677.91137695,1533.56616211,60.55148315,26.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (1)
- CreateDynamicObject(11495,-2677.77636719,1554.36560059,65.50164795,0.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (3)
- CreateDynamicObject(3406,-2675.10009766,1567.37170410,63.93392944,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1)
- CreateDynamicObject(3578,-2674.86694336,1568.94299316,66.79008484,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
- CreateDynamicObject(3620,-2695.61010742,1570.70654297,75.29788971,0.00000000,0.00000000,96.00000000); //object(redockrane_las) (1)
- CreateDynamicObject(3620,-2664.95166016,1569.61791992,74.97058868,0.00000000,0.00000000,265.99853516); //object(redockrane_las) (2)
- CreateDynamicObject(935,-2691.02661133,1576.76477051,62.70847321,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
- CreateDynamicObject(935,-2693.98803711,1574.99816895,62.61214447,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
- CreateDynamicObject(935,-2690.41650391,1574.38830566,62.57122040,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
- CreateDynamicObject(935,-2685.65209961,1580.69128418,62.88769531,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
- CreateDynamicObject(935,-2687.96166992,1579.19665527,62.82727051,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5)
- CreateDynamicObject(935,-2694.75415039,1584.35083008,63.09857941,0.00000000,0.00000000,0.00000000); //object(cj_drum) (6)
- CreateDynamicObject(5244,-2680.51806641,1640.50524902,67.79647827,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (2)
- CreateDynamicObject(3378,-2666.97412109,1672.85168457,67.22801208,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (4)
- CreateDynamicObject(3378,-2667.02001953,1659.95605469,67.12437439,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (5)
- CreateDynamicObject(3378,-2666.99902344,1685.43359375,67.54154968,20.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (6)
- CreateDynamicObject(3378,-2666.95971680,1701.18237305,73.35903931,19.99511719,0.00000000,0.00000000); //object(ce_beerpile01) (7)
- CreateDynamicObject(2933,-2665.44531250,1694.35168457,73.00173187,0.00000000,0.00000000,0.00000000); //object(pol_comp_gate) (5)
- CreateDynamicObject(925,-2697.71704102,1671.01147461,67.32144165,0.00000000,0.00000000,90.00000000); //object(rack2) (1)
- CreateDynamicObject(2669,-2667.12036133,1707.19873047,77.73250580,24.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (2)
- CreateDynamicObject(3621,-2670.61450195,1779.45190430,72.28770447,0.00000000,0.00000000,90.00000000); //object(rbigcrate_las) (1)
- CreateDynamicObject(3621,-2669.61962891,1904.07739258,70.29889679,3.99755859,2.00488281,89.86019897); //object(rbigcrate_las) (2)
- CreateDynamicObject(3798,-2687.75439453,1988.23522949,60.03843689,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
- CreateDynamicObject(5132,-2695.32470703,1694.83068848,68.99529266,0.00000000,0.00000000,0.00000000); //object(las2dkwar107) (1)
- CreateDynamicObject(5259,-2675.65966797,1755.32788086,67.07331085,0.00000000,0.00000000,0.00000000); //object(las2dkwar01) (2)
- CreateDynamicObject(5262,-2692.07250977,1763.72412109,70.00744629,0.00000000,0.00000000,180.00000000); //object(las2dkwar04) (2)
- CreateDynamicObject(5262,-2691.78442383,1773.54528809,69.81521606,0.00000000,0.00000000,179.99450684); //object(las2dkwar04) (3)
- CreateDynamicObject(7025,-2688.89477539,1819.78393555,70.07385254,0.00000000,0.00000000,0.00000000); //object(plantbox1) (1)
- CreateDynamicObject(10814,-2678.12426758,1854.84985352,69.41760254,0.00000000,0.00000000,180.00000000); //object(apfuel2_sfse) (1)
- CreateDynamicObject(12930,-2693.23071289,1798.06164551,69.49034119,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
- CreateDynamicObject(12930,-2684.57934570,1797.38732910,69.49742889,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (2)
- CreateDynamicObject(16601,-2683.52026367,1809.45373535,71.54966736,0.00000000,0.00000000,0.00000000); //object(by_fuel07) (2)
- CreateDynamicObject(16601,-2695.67553711,1545.59716797,65.48347473,0.00000000,0.00000000,0.00000000); //object(by_fuel07) (3)
- CreateDynamicObject(939,-2696.51904297,1559.74194336,63.87714767,0.00000000,0.00000000,268.00000000); //object(cj_df_unit) (1)
- CreateDynamicObject(939,-2697.67138672,1567.25634766,64.45943451,0.00000000,0.00000000,267.99499512); //object(cj_df_unit) (2)
- CreateDynamicObject(939,-2696.84399414,1575.79101562,64.92206573,0.00000000,0.00000000,267.99499512); //object(cj_df_unit) (3)
- CreateDynamicObject(3585,-2681.99365234,1593.33691406,65.00227356,0.00000000,0.00000000,270.00000000); //object(lastran1_la02) (1)
- CreateDynamicObject(3585,-2681.48950195,1585.14294434,64.66234589,0.00000000,0.00000000,270.00000000); //object(lastran1_la02) (2)
- CreateDynamicObject(3066,-2665.35571289,1577.99560547,63.65187454,0.00000000,0.00000000,0.00000000); //object(ammotrn_obj) (1)
- CreateDynamicObject(4242,-143.13403320,-30.44326401,2.11718750,0.00000000,93.99996948,338.00000000); //object(sbsbed5law2) (2)
- CreateDynamicObject(4242,-119.70760345,-100.46527863,25.06060600,0.00000000,93.99905396,77.99990845); //object(sbsbed5law2) (3)
- CreateDynamicObject(4242,-70.37418365,-86.22537994,15.07506752,0.00000000,93.99905396,163.99743652); //object(sbsbed5law2) (4)
- CreateDynamicObject(4242,-89.51052094,58.78192139,23.09560585,0.00000000,93.99902344,247.99194336); //object(sbsbed5law2) (5)
- CreateDynamicObject(3375,-34.94610977,3.52267361,5.83646202,0.00000000,0.00000000,280.00000000); //object(ce_dblbarn01) (1)
- CreateDynamicObject(14875,-42.08198929,21.42342186,5.44150925,0.00000000,0.00000000,0.00000000); //object(kylie_hay1) (1)
- CreateDynamicObject(16388,-132.34684753,-73.20602417,2.11718750,0.00000000,0.00000000,70.00000000); //object(des_studbldg) (1)
- CreateDynamicObject(17000,-108.87694550,-98.47631836,2.11718750,0.00000000,0.00000000,0.00000000); //object(wt6suppsxc) (1)
- CreateDynamicObject(17057,-66.56372070,34.19557571,1.66144443,0.00000000,0.00000000,340.00000000); //object(cw_haypile03) (1)
- CreateDynamicObject(17298,-84.03318787,29.16887474,8.90648460,0.00000000,0.00000000,250.00000000); //object(sjmoldbarn03) (1)
- CreateDynamicObject(3419,-53.44878387,-8.86139870,2.11718750,0.00000000,0.00000000,240.00000000); //object(ce_logbarn02) (1)
- CreateDynamicObject(5260,-82.99649811,-0.94873184,3.82770252,0.00000000,0.00000000,250.00000000); //object(las2dkwar02) (1)
- CreateDynamicObject(5262,-65.19995880,-24.77342987,5.07484818,0.00000000,0.00000000,320.00000000); //object(las2dkwar04) (4)
- CreateDynamicObject(5262,-64.29337311,-19.15849304,10.37708855,0.00000000,0.00000000,49.99877930); //object(las2dkwar04) (6)
- CreateDynamicObject(7040,-73.37535095,-64.50533295,5.54496813,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (1)
- CreateDynamicObject(3663,-81.74488068,-64.02500916,4.19016933,0.00000000,0.00000000,180.00000000); //object(lasstepsa_las) (1)
- CreateDynamicObject(6052,-82.72070312,-78.31933594,4.85703564,0.00000000,0.00000000,0.00000000); //object(artcurve_law) (1)
- CreateDynamicObject(6052,-73.97313690,-75.72854614,4.85703564,0.00000000,0.00000000,320.00000000); //object(artcurve_law) (2)
- CreateDynamicObject(7522,-122.68084717,-18.72524452,6.63319588,0.00000000,0.00000000,340.00000000); //object(vgnhsegate1) (1)
- CreateDynamicObject(8483,-116.20974731,40.42280579,8.49851418,0.00000000,0.00000000,326.00000000); //object(pirateland02_lvs) (1)
- CreateDynamicObject(1225,-69.97532654,-25.86248779,3.73559809,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
- CreateDynamicObject(3374,-72.17795563,-34.78372574,3.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
- CreateDynamicObject(3374,-70.20764160,-33.47321320,6.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
- CreateDynamicObject(3374,-68.24372864,-36.15940857,9.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
- CreateDynamicObject(3374,-66.95790863,-34.18552780,12.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
- CreateDynamicObject(3425,-84.40255737,-15.81207275,13.55233955,0.00000000,0.00000000,310.00000000); //object(nt_windmill) (1)
- CreateDynamicObject(3426,-85.98085022,-88.66245270,1.44717193,0.00000000,0.00000000,80.00000000); //object(nt_noddonkbase) (1)
- CreateDynamicObject(3586,-73.20288849,-12.18311691,6.44406700,0.00000000,0.00000000,54.00000000); //object(escl_la) (1)
- CreateDynamicObject(7073,-101.73693085,-7.41064453,12.28373718,1.11822510,56.01617432,208.34172058); //object(vegascowboy1) (1)
- CreateDynamicObject(4241,-1713.02490234,1350.70898438,6.19415474,86.00000000,0.00000000,134.00000000); //object(sbsbed4law2) (17)
- CreateDynamicObject(4241,-1650.95495605,1351.05749512,12.79430389,85.99548340,0.00000000,223.99475098); //object(sbsbed4law2) (18)
- CreateDynamicObject(4241,-1705.60180664,1387.91479492,8.60105896,85.99548340,0.00000000,43.99475098); //object(sbsbed4law2) (19)
- CreateDynamicObject(4241,-1620.05249023,1417.40478516,10.90903091,85.99548340,0.00000000,283.98925781); //object(sbsbed4law2) (20)
- CreateDynamicObject(4241,-1650.11145020,1436.92651367,3.44853115,85.99548340,0.00000000,343.98559570); //object(sbsbed4law2) (21)
- CreateDynamicObject(4241,-1628.00891113,1430.77441406,6.17501450,1.99545288,0.00000000,349.98193359); //object(sbsbed4law2) (22)
- CreateDynamicObject(3586,-1638.75305176,1395.95959473,11.87398148,0.00000000,0.00000000,25.99780273); //object(escl_la) (2)
- CreateDynamicObject(3586,-1662.44189453,1406.00952148,11.50656700,0.00000000,0.00000000,151.99414062); //object(escl_la) (3)
- CreateDynamicObject(3586,-1687.26953125,1371.20227051,11.72913742,356.00000000,0.00000000,297.99035645); //object(escl_la) (4)
- CreateDynamicObject(5262,-1708.65161133,1358.99731445,19.20766068,0.00000000,0.00000000,222.00000000); //object(las2dkwar04) (7)
- CreateDynamicObject(5262,-1683.80932617,1341.30249023,19.20766068,0.00000000,0.00000000,241.99523926); //object(las2dkwar04) (8)
- CreateDynamicObject(7040,-1660.80053711,1422.82031250,17.95903015,0.00000000,0.00000000,8.00000000); //object(vgnplcehldbox01) (2)
- CreateDynamicObject(1225,-1681.90832520,1389.22875977,20.41356659,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
- CreateDynamicObject(1225,-1699.52416992,1368.47009277,16.65575409,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
- CreateDynamicObject(1225,-1666.95776367,1350.02319336,14.39794254,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
- CreateDynamicObject(1225,-1654.71740723,1364.64587402,16.10560989,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
- CreateDynamicObject(1225,-1638.83447266,1381.98291016,17.81981659,0.00000000,0.00000000,0.00000000); //object(barrel4) (13)
- CreateDynamicObject(3586,-1639.84069824,1409.39758301,5.01437950,0.00000000,0.00000000,335.99365234); //object(escl_la) (5)
- CreateDynamicObject(3374,-1641.68811035,1371.34301758,18.90803909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (5)
- CreateDynamicObject(3374,-1635.81933594,1374.90051270,18.90803909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (6)
- CreateDynamicObject(3374,-1628.05444336,1380.58190918,18.90803909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (7)
- CreateDynamicObject(3374,-1676.11303711,1397.60241699,12.69710159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (8)
- CreateDynamicObject(3374,-1677.54174805,1396.35473633,15.69710159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (9)
- CreateDynamicObject(3374,-1648.12231445,1374.65917969,18.90803909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (10)
- CreateDynamicObject(3374,-1687.63818359,1381.69799805,15.28303909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (11)
- CreateDynamicObject(3374,-1698.50219727,1345.00109863,8.37678909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (12)
- CreateDynamicObject(3374,-1699.92932129,1348.47070312,11.37678909,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (13)
- CreateDynamicObject(3374,-1701.64501953,1351.11804199,13.87387085,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (14)
- CreateDynamicObject(3472,-1701.22546387,1371.84338379,16.25000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
- CreateDynamicObject(3472,-1673.76037598,1345.56774902,16.25000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
- CreateDynamicObject(3472,-1657.59741211,1356.16394043,16.50094986,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
- CreateDynamicObject(3472,-1635.54333496,1388.08398438,15.50098133,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
- CreateDynamicObject(3472,-1678.20727539,1406.12927246,11.20312500,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
- CreateDynamicObject(3472,-503.45611572,-545.82995605,24.52343750,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
- CreateDynamicObject(3472,-487.45556641,-548.41735840,24.52343750,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
- CreateDynamicObject(3472,-531.20190430,-485.18466187,24.52343750,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
- CreateDynamicObject(3472,-528.00457764,-474.57696533,24.52343750,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (9)
- CreateDynamicObject(3472,-538.13793945,-520.14379883,35.09257507,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (10)
- CreateDynamicObject(3472,-575.16937256,-520.53057861,35.13188171,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (11)
- CreateDynamicObject(3472,-602.85253906,-533.57916260,36.52527618,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (12)
- CreateDynamicObject(3472,-604.51824951,-517.21228027,36.52527618,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (13)
- CreateDynamicObject(3743,-546.49353027,-501.78118896,28.18251610,0.00000000,0.00000000,0.00000000); //object(escl_singlela) (2)
- CreateDynamicObject(3743,-546.51745605,-504.27029419,30.96137619,346.00000000,0.00000000,0.00000000); //object(escl_singlela) (3)
- CreateDynamicObject(3743,-604.09704590,-495.31658936,28.43251610,0.00000000,0.00000000,0.00000000); //object(escl_singlela) (4)
- CreateDynamicObject(3743,-590.04730225,-526.93304443,37.03380203,0.00000000,0.00000000,90.00000000); //object(escl_singlela) (5)
- CreateDynamicObject(3743,-577.45495605,-527.07830811,37.25438309,0.00000000,0.00000000,270.00000000); //object(escl_singlela) (6)
- CreateDynamicObject(3743,-603.74957275,-526.24932861,32.68435669,0.00000000,0.00000000,176.00000000); //object(escl_singlela) (7)
- CreateDynamicObject(4241,-464.95184326,-520.70404053,26.55731583,0.00000000,268.00000000,0.00000000); //object(sbsbed4law2) (23)
- CreateDynamicObject(4241,-519.94830322,-565.60076904,16.77357483,0.00000000,267.99493408,270.00000000); //object(sbsbed4law2) (24)
- CreateDynamicObject(4241,-587.25720215,-564.02929688,61.66166306,0.00000000,267.98950195,270.00000000); //object(sbsbed4law2) (25)
- CreateDynamicObject(4241,-619.54962158,-548.18670654,79.26908112,0.00000000,267.98950195,180.00000000); //object(sbsbed4law2) (26)
- CreateDynamicObject(4241,-557.01232910,-467.97427368,47.85669708,0.00000000,267.98400879,89.99450684); //object(sbsbed4law2) (27)
- CreateDynamicObject(16021,-597.47351074,-474.08923340,24.27343750,0.00000000,0.00000000,90.00000000); //object(des_geyhotbase_) (1)
- CreateDynamicObject(5132,-564.16961670,-471.77380371,26.33025360,0.00000000,0.00000000,270.00000000); //object(las2dkwar107) (2)
- CreateDynamicObject(5262,-511.70690918,-520.02160645,38.04567337,0.00000000,0.00000000,0.00000000); //object(las2dkwar04) (9)
- CreateDynamicObject(5262,-521.04473877,-531.24902344,37.54779434,0.00000000,0.00000000,270.00000000); //object(las2dkwar04) (10)
- CreateDynamicObject(7040,-556.66180420,-530.11578369,38.06359863,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (3)
- CreateDynamicObject(7040,-481.07260132,-475.69610596,27.95121765,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (4)
- CreateDynamicObject(7040,-501.65277100,-478.13958740,27.94562340,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (5)
- CreateDynamicObject(7040,-519.49011230,-481.21844482,27.94562340,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (6)
- CreateDynamicObject(8341,-476.95004272,-510.08410645,28.51597977,0.00000000,0.00000000,0.00000000); //object(vgsfrates12) (1)
- Textdraw0 = TextDrawCreate(500.000000, 1.000000, "[fG] Zombie-Mod");
- TextDrawBackgroundColor(Textdraw0, -1);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.419999, 2.300000);
- TextDrawColor(Textdraw0, -16776961);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(139.000000, 428.000000, "Forums: www.fraggamers.netii.net");
- TextDrawBackgroundColor(Textdraw1, -1);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.620000, 1.900000);
- TextDrawColor(Textdraw1, 255);
- TextDrawSetOutline(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(4.000000, 0.000000, "~n~");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.569999, 16.000000);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawSetProportional(Textdraw2, 1);
- TextDrawSetShadow(Textdraw2, 1);
- TextDrawUseBox(Textdraw2, 1);
- TextDrawBoxColor(Textdraw2, 1513241650);
- TextDrawTextSize(Textdraw2, 398.000000, 0.000000);
- Textdraw3 = TextDrawCreate(35.000000, 0.000000, "~y~fG Zombie-Mod Edited Chat");
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.719999, 0.899999);
- TextDrawColor(Textdraw3, -1);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawSetProportional(Textdraw3, 1);
- TextDrawSetShadow(Textdraw3, 1);
- return 1;
- }
- public OnGameModeExit()
- {
- for(new i=0;i<MAX_PLAYERS;i++)
- if(IsPlayerConnected(i))
- StopPlayerHoldingObject(i);
- TextDrawHideForAll(Textdraw0);
- TextDrawDestroy(Textdraw0);
- TextDrawHideForAll(Textdraw1);
- TextDrawDestroy(Textdraw1);
- TextDrawHideForAll(Textdraw2);
- TextDrawDestroy(Textdraw2);
- TextDrawHideForAll(Textdraw3);
- TextDrawDestroy(Textdraw3);
- return 1;
- }
- public NoZombieWeapons(playerid)
- {
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- switch (GetPlayerWeapon(playerid))
- {
- case 1,2,3,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, KNIFE, 600);
- }
- }
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- if(classid == 0)
- {
- GameTextForPlayer(playerid,"~b~ HUMAN",6000,4);
- gTeam[playerid] = TEAM_HUMAN;
- }
- if(classid == 1)
- {
- GameTextForPlayer(playerid,"~b~ ZOMBIE",6000,4);
- gTeam[playerid] = TEAM_ZOMBIE;
- }
- SetPlayerPos(playerid,1679.210205 ,1447.770752 ,47.438412);
- SetPlayerFacingAngle(playerid, 0.0);
- SetPlayerCameraPos(playerid,1679.210205 ,1457.770752 ,49.438412);
- SetPlayerCameraLookAt(playerid,1679.210205 ,1447.770752 ,47.438412);
- return 1;
- }
- public Unfreeze(playerid)
- {
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- public ChangeZombieToHuman(playerid)
- {
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- foreach(Player, i)
- {
- new r = INVALID_PLAYER_ID;
- while(!IsPlayerConnected(r)) { r = random(MAX_PLAYERS); }
- Human(r);
- TogglePlayerControllable(playerid,1);
- SetTimer("Unfreeze",1000,false);
- }
- }
- return 1;
- }
- public ChangeHumanToZombie(playerid)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- foreach(Player, i)
- {
- new r = INVALID_PLAYER_ID;
- while(!IsPlayerConnected(r)) { r = random(MAX_PLAYERS); }
- Infected(r);
- TogglePlayerControllable(playerid,1);
- SetTimer("Unfreeze",1000,false);
- }
- }
- return 1;
- }
- /*else if(gTeam[playerid] == TEAM_HUMAN)
- {
- foreach(Player, i)
- {
- new r = INVALID_PLAYER_ID;
- while(!IsPlayerConnected(r)) { r = random(MAX_PLAYERS); }
- Infected(r);
- }
- }
- */
- /*
- public ChangeHumanToZombie(playerid)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- foreach(Player, i)
- {
- new ChangeToZombie2 = Iter_Random(Player);
- Infected(ChangeToZombie2);
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- foreach(Player, i)
- {
- new ChangeToHuman2 = Iter_Random(Player);
- Human(ChangeToHuman2);
- }
- }
- return 1;
- }
- */
- public TeamSetUps(playerid)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerTeam(playerid,1);
- SetPlayerSkin(playerid,H_SKIN);
- SetPlayerColor(playerid,H_COLOR);
- SetPlayerHealth(playerid,110);
- SetPlayerWeather(playerid,32);
- GameTextForPlayer(playerid,"~r~GO~n~~w~SAVE~n~~p~THE~n~~w~WORLD",6000,4);
- new RandomSpawnWep = random(9);
- switch(RandomSpawnWep)
- {
- case 0:{GivePlayerWeapon(playerid,SMG2,6000); GivePlayerWeapon(playerid,22,100);}
- case 1:{GivePlayerWeapon(playerid,M4,6000); GivePlayerWeapon(playerid,24,100);}
- case 2:{GivePlayerWeapon(playerid,AK,6000); GivePlayerWeapon(playerid,22,100);}
- case 3:{GivePlayerWeapon(playerid,25,50); GivePlayerWeapon(playerid,24,100);}
- case 4:{GivePlayerWeapon(playerid,37,150); GivePlayerWeapon(playerid,42,1000);}
- case 5:{GivePlayerWeapon(playerid,34,100); GivePlayerWeapon(playerid,24,100);}
- case 6:{GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,22,100);}
- case 7:{GivePlayerWeapon(playerid,27,30); GivePlayerWeapon(playerid,24,100);}
- case 8:{GivePlayerWeapon(playerid,26,30); GivePlayerWeapon(playerid,22,100);}
- case 9:{GivePlayerWeapon(playerid,33
- ,100); GivePlayerWeapon(playerid,22,100);}
- }
- new SkinRandomH = random(21);
- switch(SkinRandomH)
- {
- case 0:SetPlayerSkin(playerid,2);
- case 1:SetPlayerSkin(playerid,285);
- case 2:SetPlayerSkin(playerid,287);
- case 3:SetPlayerSkin(playerid,23);
- case 4:SetPlayerSkin(playerid,29);
- case 5:SetPlayerSkin(playerid,40);
- case 6:SetPlayerSkin(playerid,41);
- case 7:SetPlayerSkin(playerid,46);
- case 8:SetPlayerSkin(playerid,70);
- case 9:SetPlayerSkin(playerid,71);
- case 10:SetPlayerSkin(playerid,115);
- case 11:SetPlayerSkin(playerid,108);
- case 12:SetPlayerSkin(playerid,123);
- case 13:SetPlayerSkin(playerid,141);
- case 14:SetPlayerSkin(playerid,140);
- case 15:SetPlayerSkin(playerid,170);
- case 16:SetPlayerSkin(playerid,265);
- case 17:SetPlayerSkin(playerid,267);
- case 18:SetPlayerSkin(playerid,284);
- case 19:SetPlayerSkin(playerid,295);
- case 20:SetPlayerSkin(playerid,299);
- }
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerTeam(playerid,0);
- SetPlayerSkin(playerid,Z_SKIN);
- SetPlayerColor(playerid,Z_COLOR);
- SetPlayerHealth(playerid,50);
- SetPlayerWeather(playerid,32);
- SetPlayerTime(playerid,24,0);
- GameTextForPlayer(playerid,"~r~Eat~n~~w~THE~n~~p~HUMANS~n~~w~BRAINS",6000,4);
- GivePlayerWeapon(playerid,KNIFE,500);
- new zskin = random(4);
- switch(zskin)
- {
- case 0:SetPlayerSkin(playerid,Z_SKIN2);
- case 1:SetPlayerSkin(playerid,Z_SKIN);
- case 2:SetPlayerSkin(playerid,137);
- }
- }
- return 1;
- }
- public Human(playerid)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerTeam(playerid,1);
- SetPlayerColor(playerid,H_COLOR);
- SetPlayerSkin(playerid,H_SKIN);
- SetPlayerHealth(playerid,110);
- SetPlayerWeather(playerid,32);
- GameTextForPlayer(playerid,"~r~GO~n~~w~SAVE~n~~p~THE~n~~w~WORLD",6000,4);
- new RandomSpawnWep = random(9);
- switch(RandomSpawnWep)
- {
- case 0:{GivePlayerWeapon(playerid,SMG2,6000); GivePlayerWeapon(playerid,22,100);}
- case 1:{GivePlayerWeapon(playerid,M4,6000); GivePlayerWeapon(playerid,24,100);}
- case 2:{GivePlayerWeapon(playerid,AK,6000); GivePlayerWeapon(playerid,22,100);}
- case 3:{GivePlayerWeapon(playerid,25,50); GivePlayerWeapon(playerid,24,100);}
- case 4:{GivePlayerWeapon(playerid,37,150); GivePlayerWeapon(playerid,42,1000);}
- case 5:{GivePlayerWeapon(playerid,34,100); GivePlayerWeapon(playerid,24,100);}
- case 6:{GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,22,100);}
- case 7:{GivePlayerWeapon(playerid,27,30); GivePlayerWeapon(playerid,24,100);}
- case 8:{GivePlayerWeapon(playerid,26,30); GivePlayerWeapon(playerid,22,100);}
- case 9:{GivePlayerWeapon(playerid,33,100); GivePlayerWeapon(playerid,22,100);}
- }
- new SkinRandomH = random(21);
- switch(SkinRandomH)
- {
- case 0:SetPlayerSkin(playerid,2);
- case 1:SetPlayerSkin(playerid,285);
- case 2:SetPlayerSkin(playerid,287);
- case 3:SetPlayerSkin(playerid,23);
- case 4:SetPlayerSkin(playerid,29);
- case 5:SetPlayerSkin(playerid,40);
- case 6:SetPlayerSkin(playerid,41);
- case 7:SetPlayerSkin(playerid,46);
- case 8:SetPlayerSkin(playerid,70);
- case 9:SetPlayerSkin(playerid,71);
- case 10:SetPlayerSkin(playerid,115);
- case 11:SetPlayerSkin(playerid,108);
- case 12:SetPlayerSkin(playerid,123);
- case 13:SetPlayerSkin(playerid,141);
- case 14:SetPlayerSkin(playerid,140);
- case 15:SetPlayerSkin(playerid,170);
- case 16:SetPlayerSkin(playerid,265);
- case 17:SetPlayerSkin(playerid,267);
- case 18:SetPlayerSkin(playerid,284);
- case 19:SetPlayerSkin(playerid,295);
- case 20:SetPlayerSkin(playerid,299);
- }
- return 1;
- }
- public Infected(playerid)
- {
- new
- name [ MAX_PLAYER_NAME ],
- string4 [ 52 + MAX_PLAYER_NAME ]
- ;
- ResetPlayerWeapons ( playerid);
- SetPlayerColor ( playerid,Z_COLOR);
- SetPlayerTeam ( playerid,TEAM_ZOMBIE);
- SetPlayerHealth ( playerid,50);
- SetPlayerWeather ( playerid,32);
- SetPlayerTime ( playerid,24,0);
- GetPlayerName ( playerid, name, sizeof(name));
- format ( string4, sizeof(string4), "Player %s has just been infected turned into [Zombie]",name);
- SendClientMessageToAll ( COLOR_GREEN,string4);
- GameTextForPlayer ( playerid,"~r~ YOU JUST BEEN ZOMBIFIED INTO INFECTED SIDE",6000,4);
- GivePlayerWeapon ( playerid,KNIFE,100);
- SetPlayerSkin ( playerid,162);
- TogglePlayerControllable(playerid,1);
- gTeam [ playerid ] = TEAM_ZOMBIE;
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- gPlayerAnimLibsPreloaded[playerid] = 0;
- OldWeapon[playerid]=0;
- HoldingWeapon[playerid]=0;
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- PlayerCount ++;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- PlayerCount --;
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- new senderName[MAX_PLAYER_NAME];
- new string[256];
- GetPlayerName(playerid, senderName, sizeof(senderName));
- format(string, sizeof(string),"[ID:%d]:%s", playerid, text);
- SendPlayerMessageToAll(playerid, string);
- return 0;
- }
- public OnPlayerSpawn(playerid)
- {
- TeamSetUps(playerid);
- SendClientMessage(playerid,COLOR_WHITE,"SERVER: First team to get 50 kills will win the round");
- switch(Arena[ID])
- {
- case 0:
- {
- SendRconCommand("mapname ZM_GROVESTREET");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_GROVESTREET",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,2346.4951,-1742.8738,13.5469);
- SetPlayerFacingAngle(playerid,274.5655);
- SetPlayerInterior(playerid,0);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,2486.7463,-1647.9648,14.0703);
- SetPlayerFacingAngle(playerid,184.7001);
- SetPlayerInterior(playerid,0);
- }
- }
- case 1:
- {
- SendRconCommand("mapname ZM_BRIDGE");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_BRIDGE",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,-2698.1018,1522.3014,60.2286);
- SetPlayerFacingAngle(playerid,258.6596);
- SetPlayerInterior(playerid,0);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,-2676.7476,1804.3750,67.8705);
- SetPlayerFacingAngle(playerid,166.9949);
- SetPlayerInterior(playerid,0);
- }
- }
- case 2:
- {
- SendRconCommand("mapname ZM_ROOFTOP");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_ROOFTOP",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,1899.6738,998.6496,58.6697);
- SetPlayerFacingAngle(playerid,279.1339);
- SetPlayerInterior(playerid,0);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,1978.8358,991.4753,59.0187);
- SetPlayerFacingAngle(playerid,90.2154);
- SetPlayerInterior(playerid,0);
- }
- }
- case 3:
- {
- SendRconCommand("mapname ZM_OLDWEST");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_OLDWEST",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,-46.2973,35.6812,3.1172);
- SetPlayerFacingAngle(playerid,160.3660);
- SetPlayerInterior(playerid,0);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,-119.4117,-89.5186,3.1181);
- SetPlayerFacingAngle(playerid,75.1620);
- SetPlayerInterior(playerid,0);
- }
- }
- case 4:
- {
- SendRconCommand("mapname ZM_CARNIVAL");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_CARNIVAL",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,-1632.5145,1419.4192,7.1875);
- SetPlayerFacingAngle(playerid,150.6545);
- SetPlayerInterior(playerid,0);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,-1695.1646,1354.8274,9.7971);
- SetPlayerFacingAngle(playerid,308.2393);
- SetPlayerInterior(playerid,0);
- }
- }
- case 5:
- {
- SendRconCommand("mapname ZM_MADDOG");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_MADDOG",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,1300.0236,-790.1140,1084.0078);
- SetPlayerFacingAngle(playerid,0.3154);
- SetPlayerInterior(playerid,5);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,1266.4395,-780.0988,1091.9063);
- SetPlayerFacingAngle(playerid,269.7846);
- SetPlayerInterior(playerid,5);
- }
- }
- case 6:
- {
- SendRconCommand("mapname ZM_JEFFERSON");
- GameTextForPlayer(playerid,"~r~MAP:~w~ZM_JEFFERSON",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- SetPlayerPos(playerid,2220.3972,-1151.4685,1025.7969);
- SetPlayerFacingAngle(playerid,269.3734);
- SetPlayerInterior(playerid,15);
- }
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- SetPlayerPos(playerid,2193.5583,-1141.1141,1029.7969);
- SetPlayerFacingAngle(playerid,178.7957);
- SetPlayerInterior(playerid,15);
- }
- }
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SendDeathMessage(killerid, playerid, reason);
- SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
- GivePlayerMoney(killerid, 15000);
- GameTextForPlayer(killerid, "~w~1+~n~~g~+$15000!!",6000,4);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- Arena[ZombiesKills] ++;
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- Arena[HumansKills] ++;
- }
- switch(Arena[ZombiesKills])
- {
- case 5: GameTextForAll("~r~ZOMBIE SCORE: 5",4000,4);
- case 10: GameTextForAll("~r~ZOMBIE SCORE: 10",4000,4);
- case 15: GameTextForAll("~r~ZOMBIE SCORE: 15",4000,4);
- case 20: GameTextForAll("~r~ZOMBIE SCORE: 20",4000,4);
- case 25: GameTextForAll("~r~ZOMBIE SCORE: 25",4000,4);
- case 30: GameTextForAll("~r~ZOMBIE SCORE: 30",4000,4);
- case 35: GameTextForAll("~r~ZOMBIE SCORE: 35",4000,4);
- case 40: GameTextForAll("~r~ZOMBIE SCORE: 40",4000,4);
- case 45: GameTextForAll("~r~ZOMBIE SCORE: 45",4000,4);
- case 50:
- {
- GameTextForAll("~r~ZOMBIE SCORE: 50 ~n~~w~ CHANGING MAP",4000,4);
- AnnounceWinner();
- }
- }
- switch(Arena[HumansKills])
- {
- case 5: GameTextForAll("~r~HUMAN SCORE: 5",4000,4);
- case 10: GameTextForAll("~r~HUMAN SCORE: 10",4000,4);
- case 15: GameTextForAll("~r~HUMAN SCORE: 15",4000,4);
- case 20: GameTextForAll("~r~HUMAN SCORE: 20",4000,4);
- case 25: GameTextForAll("~r~HUMAN SCORE: 25",4000,4);
- case 30: GameTextForAll("~r~HUMAN SCORE: 30",4000,4);
- case 35: GameTextForAll("~r~HUMAN SCORE: 35",4000,4);
- case 40: GameTextForAll("~r~HUMAN SCORE: 40",4000,4);
- case 45: GameTextForAll("~r~HUMAN SCORE: 45",4000,4);
- case 50:
- {
- GameTextForAll("~r~HUMAN SCORE: 50 ~n~~w~CHANGING MAP",4000,4);
- AnnounceWinner();
- }
- }
- return 1;
- }
- public AnnounceWinner()
- {
- if(Arena[ZombiesKills] > Arena[HumansKills])
- {
- GameTextForAll("~r~Humans~w~ WON THE ROUND~y~ ]]",3000,5);
- format(Text,256,"Zombies died: %d | Humans died: %d",
- Arena[ZombiesKills],Arena[HumansKills]);
- SendClientMessageToAll(COLOR_YELLOW,Text);
- }
- if(Arena[ZombiesKills] < Arena[HumansKills])
- {
- GameTextForAll("~b~Zombies~w~ WON THE ROUND~y~ ]]",3000,5);
- format(Text,256,"Humans died: %d | Zombies died: %d",
- Arena[HumansKills],Arena[ZombiesKills]);
- SendClientMessageToAll(COLOR_YELLOW,Text);
- }
- if(Arena[ZombiesKills] == Arena[HumansKills])
- {
- GameTextForAll("~w~ROUND DRAW NO ONE WON",3000,5);
- format(Text,256,"Both teams had %d deaths.",
- Arena[ZombiesKills]);
- SendClientMessageToAll(COLOR_YELLOW,Text);
- }
- Arena[ID] ++;
- SetTimer("ChangeRound",10000,0);
- SendClientMessageToAll(COLOR_RED,"Wait 10 seconds untill Next map loads");
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- SetPlayerCameraPos(i, -1958.2029,711.0995,53.6375);
- SetPlayerCameraLookAt(i, -1959.4025,700.4174,46.5625);
- SetPlayerInterior(i,0);
- }
- return 1;
- }
- public ChangeRound()
- {
- Arena[ZombiesKills] = 0;
- Arena[HumansKills] = 0;
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- SpawnPlayer(i);
- switch(Arena[ID])
- {
- case 0:
- {
- SetPlayerInterior(i,0);
- }
- case 1:
- {
- SetPlayerInterior(i,0);
- }
- case 2:
- {
- SetPlayerInterior(i,0);
- }
- case 3:
- {
- SetPlayerInterior(i,0);
- }
- case 4:
- {
- SetPlayerInterior(i,0);
- }
- case 5:
- {
- SetPlayerInterior(i,5);
- }
- case 6:
- {
- SetPlayerInterior(i,15);
- Arena[ID] = 0;
- }
- }
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(heal,4,cmdtext);
- dcmd(spec,4,cmdtext);
- dcmd(panic,5,cmdtext);
- dcmd(kill,4,cmdtext);
- dcmd(change,6,cmdtext);
- dcmd(rules,5,cmdtext);
- dcmd(rzombie,7,cmdtext);
- dcmd(rhuman,6,cmdtext);
- dcmd(credits,7,cmdtext);
- dcmd(help,4,cmdtext);
- dcmd(cmds,4,cmdtext);
- dcmd(human,5,cmdtext);
- dcmd(zombie,6,cmdtext);
- if (strcmp("/lol", cmdtext, true, 10) == 0)
- {
- // Test
- return 1;
- }
- return 0;
- }
- dcmd_zombie(playerid,params[])
- {
- #pragma unused params
- SetPlayerHealth(playerid,0);
- Infected(playerid);
- return 1;
- }
- dcmd_human(playerid,params[])
- {
- #pragma unused params
- SetPlayerHealth(playerid,0);
- Human(playerid);
- return 1;
- }
- dcmd_rules(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------ZOMBIE-MOD RULES---------");
- SendClientMessage(playerid,COLOR_WHITE,"For Zombie rules type /rzombie");
- SendClientMessage(playerid,COLOR_WHITE,"For Human rules type /rhuman");
- SendClientMessage(playerid,COLOR_WHITE,"Server Rules: 1: No hacking 2: No Flame Wars");
- SendClientMessage(playerid,COLOR_WHITE,"Respect Others,Respect admins, Respect VIPS,Respect Players");
- SendClientMessage(playerid,COLOR_WHITE,"NO SPAMMING AT ALL, Do not advertise your shitty servers here");
- SendClientMessage(playerid,COLOR_WHITE,"That is for right now more will be added");
- return 1;
- }
- dcmd_rzombie(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------ZOMBIE RULES---------");
- SendClientMessage(playerid,COLOR_WHITE,"1: Zombies can not buy weapons");
- SendClientMessage(playerid,COLOR_WHITE,"2: Zombies Can only use knife if admins see u with other weapons you will be banned");
- return 1;
- }
- dcmd_rhuman(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------HUMAN RULES---------");
- SendClientMessage(playerid,COLOR_WHITE,"1:Humans can not camp alot");
- SendClientMessage(playerid,COLOR_WHITE,"2:Dont just get infected on purpose to infect ur buddys by you");
- SendClientMessage(playerid,COLOR_WHITE,"MORE WILL COME SOON");
- return 1;
- }
- dcmd_credits(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------CREDITS---------");
- SendClientMessage(playerid,COLOR_WHITE,"Kitten for scripting Gamemode");
- SendClientMessage(playerid,COLOR_WHITE,"seif for admin system");
- SendClientMessage(playerid,COLOR_WHITE,"G0D4VID , Terminator , Gh0st for the map changes parts");
- SendClientMessage(playerid,COLOR_WHITE,"If we Have missed you in credits dont say in server goto our forums");
- return 1;
- }
- dcmd_help(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------HELP---------");
- SendClientMessage(playerid,COLOR_WHITE,"This is a server Zombies VS Humans");
- SendClientMessage(playerid,COLOR_WHITE,"Zombies knife humans to infect them");
- SendClientMessage(playerid,COLOR_WHITE,"Zombie color is red human color is blue");
- SendClientMessage(playerid,COLOR_WHITE,"Type /cmds for list of commands in server");
- return 1;
- }
- dcmd_cmds(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid,COLOR_BLUE,"---------COMMANDS---------");
- SendClientMessage(playerid,COLOR_WHITE,"Current Commands in server more will be added soon");
- SendClientMessage(playerid,COLOR_WHITE,"/credits, /help , /cmds , /panic , /rhuman , /rzombie , /heal");
- SendClientMessage(playerid,COLOR_WHITE,"/spec , /kill , /rules");
- return 1;
- }
- dcmd_change(playerid,params[])
- {
- #pragma unused params
- #pragma unused playerid
- AnnounceWinner();
- return 1;
- }
- dcmd_heal(playerid, params[])
- {
- new
- id;
- if(gTeam[playerid] == TEAM_HUMAN)
- if (sscanf(params, "u", id)) SendClientMessage(playerid, 0xFF0000AA, "USAGE: /heal playerid");
- else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "Player not found");
- else
- {
- SetPlayerHealth(id, 100.0);
- SendClientMessage(id, 0x00FF00AA, "You have been healed");
- SendClientMessage(playerid, 0x00FF00AA, "Player healed");
- }
- return 1;
- }
- dcmd_spec(playerid, params[])
- {
- new
- id;
- if (sscanf(params, "u", id)) SendClientMessage(playerid,0xFF0000AA, "USAGE: /spec id");
- else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid,0xFF0000AA, "Player is not found");
- else
- {
- TogglePlayerSpectating(playerid, 1);
- SpecID[playerid] = id;
- SpecTimer[playerid] = SetTimerEx("SpecUpdate", 3000, true, "i",playerid);
- SpecState[playerid] = GetPlayerState(id);
- if(GetPlayerState(id) == PLAYER_STATE_DRIVER) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(id));
- else PlayerSpectatePlayer(playerid, id);
- }
- return 1;
- }
- dcmd_panic(playerid, params[])
- {
- #pragma unused params
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid,Float:x,Float:y,Float:z);
- PanicCP = CreateDynamicCP(Float:x, Float:y, Float:z, 5.0,-1,-1, -1, 100000.9);
- new name[MAX_PLAYER_NAME], string[44];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "~r~%s HAS PANICKED lol Kill him",name);
- SendClientMessage(playerid,0xFF0000AA,"[15] Seconds untill panic checkpoint goes away");
- GameTextForAll(string,6000,4);
- SetTimer("PanicDAway",15000,false);
- }
- return 1;
- }
- dcmd_kill(playerid, params[])
- {
- #pragma unused params
- SetPlayerHealth(playerid,0);
- new name[MAX_PLAYER_NAME], string3[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(string3, sizeof(string3), "SERVER: %s Has sucided during the infection hes lame",name);
- SendClientMessageToAll(COLOR_WHITE,string3);
- return 1;
- }
- // New publics i made
- public PanicDAway(playerid)
- {
- DestroyDynamicCP(PanicCP);
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- GameTextForPlayer(playerid,"~r~ Heres a pistol you found ~n~~w~DEAGLE",6000,4);
- GivePlayerWeapon(playerid,DEAGLE,50);
- }
- return 1;
- }
- public SpecUpdate(playerid)
- {
- if(GetPlayerState(SpecID[playerid]) != SpecState[playerid])
- {
- SpecState[playerid] = GetPlayerState(SpecID[playerid]);
- if(GetPlayerState(SpecID[playerid]) == PLAYER_STATE_DRIVER) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(SpecID[playerid]));
- else PlayerSpectatePlayer(playerid, SpecID[playerid]);
- }
- return 1;
- }
- // Streamer Publics
- public OnPlayerEnterDynamicCP(playerid, checkpointid)
- {
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == PanicCP)
- {
- ResetPlayerWeapons(playerid);
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"ERROR: you cant use this READ RULES ~n~~w~/rules",6000,4);
- }
- }
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == Carnival)
- {
- ShowPlayerDialog(playerid,Dialog_Weaps,2,"Choose a Weapon","Uzi $2500\nAk47 $10000\nSawn-Off Shotgun $20000\nTec9 $3500\nSMG $20999\nCombat Shotgun $25000","Buy","Cancel");
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"~r~ERROR: you cant use this READ RULES ~n~ ~w~/rules",6000,4);
- }
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == Bridge)
- {
- ShowPlayerDialog(playerid,Dialog_Weaps,2,"Choose a Weapon","Uzi $2500\nAk47 $10000\nSawn-Off Shotgun $20000\nTec9 $3500\nSMG $20999\nCombat Shotgun $25000","Buy","Cancel");
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"~r~ERROR: you cant use this READ RULES ~n~ ~w~/rules",6000,4);
- }
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == Rooftop)
- {
- ShowPlayerDialog(playerid,Dialog_Weaps,2,"Choose a Weapon","Uzi $2500\nAk47 $10000\nSawn-Off Shotgun $20000\nTec9 $3500\nSMG $20999\nCombat Shotgun $25000","Buy","Cancel");
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"~r~ERROR: you cant use this READ RULES ~n~ ~w~/rules",6000,4);
- }
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == Oldwest)
- {
- ShowPlayerDialog(playerid,Dialog_Weaps,2,"Choose a Weapon","Uzi $2500\nAk47 $10000\nSawn-Off Shotgun $20000\nTec9 $3500\nSMG $20999\nCombat Shotgun $25000","Buy","Cancel");
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"~r~ERROR: you cant use this READ RULES ~n~ ~w~/rules",6000,4);
- }
- if(gTeam[playerid] == TEAM_HUMAN)
- {
- if(checkpointid == Grovestreet)
- {
- ShowPlayerDialog(playerid,Dialog_Weaps,2,"Choose a Weapon","Uzi $2500\nAk47 $10000\nSawn-Off Shotgun $20000\nTec9 $3500\nSMG $20999\nCombat Shotgun $25000","Buy","Cancel");
- }
- }
- else if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- GameTextForPlayer(playerid,"~r~ERROR: you cant use this READ RULES ~n~ ~w~/rules",6000,4);
- }
- return 1;
- }
- public OnPlayerLeaveDynamicCP(playerid, checkpointid)
- {
- return 1;
- }
- ///////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////
- /////////DIALOGS//////////////////////////////////////////
- /////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==Dialog_Weaps)
- {
- if(response)
- {
- if(listitem==0)
- {
- if(GetPlayerMoney(playerid) < 2500)
- {
- SendClientMessage(playerid,COLOR_RED, "The Uzi costs $2500.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, 2500);
- SendClientMessage(playerid, COLOR_GREEN, "You bought Uzi!");
- GivePlayerWeapon(playerid, 28, 150);
- return 1;
- }
- if(listitem==1)
- {
- if(GetPlayerMoney(playerid) < 10000)
- {
- SendClientMessage(playerid,COLOR_RED, "The Ak47 costs $1800.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, -10000);
- SendClientMessage(playerid, COLOR_GREEN, "You bought Ak47!");
- GivePlayerWeapon(playerid, 30, 150);
- return 1;
- }
- if(listitem==2)
- {
- if(GetPlayerMoney(playerid) < 20000)
- {
- SendClientMessage(playerid,COLOR_RED, "The Sawn-Off costs $20000.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, -20000);
- SendClientMessage(playerid, COLOR_GREEN, "You bought Sawn-Off!");
- GivePlayerWeapon(playerid, 26, 150);
- return 1;
- }
- if(listitem==3)
- {
- if(GetPlayerMoney(playerid) < 3500)
- {
- SendClientMessage(playerid,COLOR_RED, "The Tec9 costs $3500.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, -3500);
- SendClientMessage(playerid, COLOR_GREEN, "You bought Tec9!");
- GivePlayerWeapon(playerid, 32, 150);
- return 1;
- }
- if(listitem==4)
- {
- if(GetPlayerMoney(playerid) < 20999)
- {
- SendClientMessage(playerid,COLOR_RED, "The SMG costs $20999.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, -20999);
- SendClientMessage(playerid, COLOR_GREEN, "You bought SMG!");
- GivePlayerWeapon(playerid, 29, 150);
- return 1;
- }
- if(listitem==5)
- {
- if(GetPlayerMoney(playerid) < 25000)
- {
- SendClientMessage(playerid,COLOR_RED, "The Combat Shotgun costs $34500.You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid, -25000);
- SendClientMessage(playerid, COLOR_GREEN, "You bought Combat Shotgun!");
- GivePlayerWeapon(playerid, 27, 150);
- return 1;
- }
- if(listitem==6)
- {
- if(GetPlayerMoney(playerid) < 1500000)
- {
- SendClientMessage(playerid,COLOR_RED,"The Rocket Launcher costs $150000!You haven't enough money!");
- return 1;
- }
- GivePlayerMoney(playerid,-1500000);
- SendClientMessage(playerid,COLOR_GREEN,"You bought Rocket Launcher!");
- GivePlayerWeapon(playerid,35,15);
- return 1;
- }
- if(listitem==7)
- {
- if(GetPlayerMoney(playerid) < 2000)
- {
- SendClientMessage(playerid,COLOR_RED,"You don't have enough money for heal yourself!");
- return 1;
- }
- GivePlayerMoney(playerid,-2000);
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- return 1;
- }
- }
- }
- return 1;
- }
- // GUN HOLDER
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(oldstate==PLAYER_STATE_ONFOOT)
- {
- StopPlayerHoldingObject(playerid);
- OldWeapon[playerid]=0;
- HoldingWeapon[playerid]=0;
- }
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- if(GetPlayerState(playerid)==PLAYER_STATE_ONFOOT)
- {
- new weaponid=GetPlayerWeapon(playerid),oldweapontype=GetWeaponType(OldWeapon[playerid]);
- new weapontype=GetWeaponType(weaponid);
- if(HoldingWeapon[playerid]==weaponid)
- StopPlayerHoldingObject(playerid);
- if(OldWeapon[playerid]!=weaponid)
- {
- new modelid=GetWeaponModel(OldWeapon[playerid]);
- if(modelid!=0 && oldweapontype!=WEAPON_TYPE_NONE && oldweapontype!=weapontype)
- {
- HoldingWeapon[playerid]=OldWeapon[playerid];
- switch(oldweapontype)
- {
- case WEAPON_TYPE_LIGHT:
- SetPlayerHoldingObject(playerid, modelid, 8,0.0,-0.1,0.15, -100.0, 0.0, 0.0);
- case WEAPON_TYPE_MELEE:
- SetPlayerHoldingObject(playerid, modelid, 7,0.0,0.0,-0.18, 100.0, 45.0, 0.0);
- case WEAPON_TYPE_HEAVY:
- SetPlayerHoldingObject(playerid, modelid, 1, 0.2,-0.125,-0.1,0.0,25.0,180.0);
- }
- }
- }
- if(oldweapontype!=weapontype)
- OldWeapon[playerid]=weaponid;
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys & KEY_FIRE)
- {
- if(gTeam[playerid] == TEAM_ZOMBIE)
- {
- if(GetPlayerWeapon(playerid) == 4)
- {
- foreach(Player, i)
- {
- if(i != playerid)
- {
- if(gTeam[i] == TEAM_HUMAN)
- {
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(i, X,Y,Z);
- if(IsPlayerAimingAt(playerid, X,Y,Z,1))
- {
- Infected(i);
- printf("Working");
- Arena[ZombiesKills] ++;
- switch(Arena[ZombiesKills])
- {
- case 5: GameTextForAll("~r~HUMAN SCORE: 5",4000,4);
- case 10: GameTextForAll("~r~HUMAN SCORE: 10",4000,4);
- case 15: GameTextForAll("~r~HUMAN SCORE: 15",4000,4);
- case 20: GameTextForAll("~r~HUMAN SCORE: 20",4000,4);
- case 25: GameTextForAll("~r~HUMAN SCORE: 25",4000,4);
- case 30: GameTextForAll("~r~HUMAN SCORE: 30",4000,4);
- case 35: GameTextForAll("~r~HUMAN SCORE: 35",4000,4);
- case 40: GameTextForAll("~r~HUMAN SCORE: 40",4000,4);
- case 45: GameTextForAll("~r~HUMAN SCORE: 45",4000,4);
- case 50:
- {
- GameTextForAll("~r~HUMAN SCORE: 50 ~n~~w~CHANGING MAP",4000,4);
- AnnounceWinner();
- }
- }
- }
- }
- }
- }
- }
- }
- }
- return 1;
- }
- stock IsPlayerBehindPlayer(playerid, targetid, Float:Offset)
- {
- new
- Float:pa,
- Float:ta;
- if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;
- GetPlayerFacingAngle(playerid, pa);
- GetPlayerFacingAngle(targetid, ta);
- if(AngleInRangeOfAngle(pa, ta, dOffset) && IsPlayerFacingPlayer(playerid, targetid, dOffset)) return true;
- return false;
- }
- Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
- {
- new Float:TGTDistance;
- // get distance from camera To target
- TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
- new Float:tmpX, Float:tmpY, Float:tmpZ;
- tmpX = FrX * TGTDistance + CamX;
- tmpY = FrY * TGTDistance + CamY;
- tmpZ = FrZ * TGTDistance + CamZ;
- return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
- }
- stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
- {
- new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
- GetPlayerCameraPos(playerid, cx, cy, cz);
- GetPlayerCameraFrontVector(playerid, fx, fy, fz);
- return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz));
- }
- //------------------------------------------------------------------------------------------------------
- GetWeaponType(weaponid)
- {
- switch(weaponid)
- {
- case 22,23,24,26,28,32:
- return WEAPON_TYPE_LIGHT;
- case 3,4,16,17,18,39,10,11,12,13,14,40,41:
- return WEAPON_TYPE_MELEE;
- case 2,5,6,7,8,9,25,27,29,30,31,33,34,35,36,37,38:
- return WEAPON_TYPE_HEAVY;
- }
- return WEAPON_TYPE_NONE;
- }
- stock GetWeaponModel(weaponid)
- {
- switch(weaponid)
- {
- case 1:
- return 331;
- case 2..8:
- return weaponid+331;
- case 9:
- return 341;
- case 10..15:
- return weaponid+311;
- case 16..18:
- return weaponid+326;
- case 22..29:
- return weaponid+324;
- case 30,31:
- return weaponid+325;
- case 32:
- return 372;
- case 33..45:
- return weaponid+324;
- case 46:
- return 371;
- }
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement