Anna v4.1 - photo realistic female model (Suitable for use in high-res film closeups, advertising, design visualization, presentation and more)
===== FEATURES =====
- RIGGED with skin and biped
- MORPH controlled expressions and lipsynk
- MORPH targets included for faster edit (134 objects)
- FACE CONTROL v1.1 system (67 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to alter the polycount (up to 1,603,712 polys)
- SSS (Sub Surface Scattering) materials
- 16384x16384 textures (Color,Overall,Bump,Subderm,BackSurf,Spec,Refl,Disp)
- Hair&Fur hair for realistic results
- "PEACH FUZZ" facial hair added (Hair&Fur)
- SPLINE based brows, lashes, nasal hair and private hair
- DETAILED and ANIMATABLE private parts
- MOUTH v5.1 with rootless teeth (product ID: 641608)
attached
- Clean edge-loops based topology
- 3ds Max 9.0 or higher compatible
- System Unit: cm
===== UPDATES =====
v4.1 (18.II.2014):
- "Hair&Fur" visual and performance update
- additional body texture (red makeup)
- bug fixes and various optimizations
- morpher updates
- earrings model
- detailed Tiara (Crown) model
- Glasses and Sunglasses added
===== SUPPORT =====
- Contact the author via 'SUPPORT TICKET' for any questions
- This model will be updated frequently or upon request
===== POLYCOUNT =====
Anna body: - (6306 polys, 6237 verts)
Mouth system: - (19220 polys, 20463 verts)
Morph targets: - (177192 polys, 178447 verts)
Brows, lashes, pubic hair: - (splines)
Clothes: - (26668 polys, 28208 verts)
All CM: - (244659 polys, 246920 verts)
===== MAPS(52) =====
- anna_dif.jpg - (16384x16384)
- anna_dif_color.jpg - (16384x16384)
- anna_dif_red.jpg - (16384x16384)
- anna_dif_tan.jpg - (16384x16384)
- anna_ove.jpg - (16384x16384)
- anna_ove_color.jpg - (16384x16384)
- anna_ove_red.jpg - (16384x16384)
- anna_bum.jpg - (16384x16384)
- anna_sub.jpg - (16384x16384)
- anna_bac.jpg - (16384x16384)
- anna_spe.jpg - (16384x16384)
- anna_ref.jpg - (16384x16384)
- anna_dis.jpg - (8192x8192)
- teeth_dif.jpg - (4096x4096)
- teeth_ove.jpg - (4096x4096)
- teeth_bum.jpg - (4096x4096)
- teeth_sub.jpg - (4096x4096)
- teeth_bac.jpg - (4096x4096)
- teeth_spe.jpg - (4096x4096)
- teeth_ref.jpg - (4096x4096)
- tongue_dif.jpg - (4096x4096)
- tongue_ove.jpg - (4096x4096)
- tongue_bum.jpg - (4096x4096)
- tongue_sub.jpg - (4096x4096)
- tongue_bac.jpg - (4096x4096)
- tongue_spe.jpg - (4096x4096)
- tongue_ref.jpg - (4096x4096)
- tongue_dis.jpg - (4096x4096)
- gums_dif.jpg - (2048x2048)
- gums_ove.jpg - (2048x2048)
- gums_bum.jpg - (2048x2048)
- gums_sub.jpg - (2048x2048)
- gums_bac.jpg - (2048x2048)
- gums_spe.jpg - (2048x2048)
- gums_ref.jpg - (2048x2048)
- eye_dif_blue.jpg - (3072x3072)
- eye_spe_blue.jpg - (3072x3072)
- eye_dif_brown.jpg - (3072x3072)
- eye_spe_brown.jpg - (3072x3072)
- eye_bump.jpg - (2072x2072)
- PeachFuzz.jpg - (1024x1024)
- env01.hdr - (128x64) demo HDRI map
- bra_dis.jpg - (4096x4096)
- cloth.jpg - (3072x3072)
- fabric.jpg - (4096x4096)
- fsb_dis.jpg - (4096x4096)
- fst_dis.jpg - (4096x4096)
- jacket_dif.jpg - (4096x4096)
- jacket_bum.jpg - (4096x4096)
- jacket_dis.jpg - (4096x4096)
- jeans.jpg - (2048x2048)
- underwear_dis.jpg - (4096x4096)
===== TIPS =====
- If you need long distance renders, resize Anna's textures in half or more, and set TurboSmooth's Render Iterations to 1 for faster results.
- CenterEyes: (useful when creating new morph targets, to restore 0