As for the potential for a negative response to the delay, Levine told us “I knew I was going to take some slings and arrows about it, but I always just said ‘look, at the end of the day, the slings and arrows will go away. The game will last forever.’”
This is the second delay for BioShock Infinite, which was originally due in October 2012 before being pushed to February 2013 earlier this year.
For much more on BioShock Infinite, check out our hands-on impressions posted today, and keep an eye out for our full interview with Ken Levine early next week. Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.