Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating Lost Alpha. You will need previous experience with xray sdk in order to conveniently utilize lost alpha sdk!
Here is our updated XRay Engine SDK, which we created especially for Lost Alpha project. A lot has been added, fixed and changed, but for a complete changes list, navigate to the "documents" directory. We also included the "written" part of our knowledge base with this SDK, see the documentation also in the "documents" directory or visit this link:
Changes-log: Dezowave.com
Why is it good to use LA SDK?
We have updated the sdk sources to work more efficient. Greatly reduced compiling time from several day to half a day on a normal computer (64bit Win7. 8gb ram, and i5 cpu). Xrai wont compile aimap for hours on max, it will only take 10 to 15 minutes even on the biggest levels. The sdk editors are more stable, they support 64bit memory usage, and their features list was extended.
Final notes:
We included several testscenes, and 4 full singleplayer levels with this SDK.For support, please visit www.dezowave.com forums, and gsc-gameworld forums.
Note: Many of you will surely use the level decompilers which will create 2000+ objects / maps. The level decompilers will add the objects to rawdata\objects\levels\-levelname- dir. Remember to move the unneeded objects out of the rawdata\objects\levels dir somewhere else, until they are needed.
Never keep too many objects in the rawdata\objects dir, or else the editors will run terribly slow, and compiling might crash. It's highly recommended to move/or rename the whole objects directory during level geom compile somewhere else on your hdd for maximum stability and performance, since objects aren't needed during compile, they are all stored in your level's build.prj file.
Note2: If you are newbie to X-ray Engine, make sure you read A LOT, otherwise you won't be able to achieve your goals. This is not a sandbox style engine.
Note3: Due to size limitations, the rawdata\textures folder is empty. That should contain the raw textures in tga format. Raw textures are neeeded for level compile only, so if you would like to compile maps with LA SDK, you need to have your textures in tga format as well. For that, you can find bardak's converter, which can convert dds to tga keeping the dir structure. Feel free to visit Sdk.stalker-game.com for additional articles, and Stalkerin.gameru.net for tools. You can grab the converter mentioned above from here Xray.codeplex.com.
Make sure you read the documentation included with this SDK, as well as the readme files included with the tools you download! You will need the same visual c redistributable packages as we included with the game, if you have the game installed, then you should not have problems. SDK was tested only on windows xp and windows 7 (32-64bit editions).
You can download the documentation without the sdk: Mediafire.com
Thank you for creating the awesome game lost alpha is, and now releasing the sdk for it. It will be good for moders.
Finally we have it!
Let's see what the rest of the community can do with these tools... :)
OF HAPPENINGS!
YEAAAAAAAAAAAAAAAAAAAAAAAH!!! :D , im not a modder but i will support mods for Lost Alpha!!!
Here we go, now modders should have no problems creating add-ons for Lost Alpha (or even their own, brand new mods)! L.U.R.K. 2 on LA, please! :)
Wow, I have never made a mod but I will DL it and try to learn it just for fun. It would be great if I could realize my ideas there, Im a Stalker maniac :) Thanks Dezowave!! I hope more experienced guys than me will jump on this and we all get some serious stuff in future.
My congratulations to all Stalker modding community! :)
Continue the good job ! (y) (y)
Can i play the game with this or it is only for modding?
It is for modding, you can play without it.
To be honest, without the original Escape, Garbage, Agroprom, Military is not sdk. All the bugs that you have not corrected as time at these levels
And just for Lost Alpha? Or can I use in CS, and CoP?
since CS and COP uses different engine, LA sdk is useless for those games.
But it works with SoC. Tested, AA2 was made on it.
yep, the sdk is backward compatible
Hi, How does one set up the SDK for SoC? I'm trying to do some simple edits on a couple objects for Narodnaya Solyanka 2016. Thanks, and cheers.
Will release an object pack for it early next week.
А есть ли исходники всех карт Lost Alpha?
Я разработчик addon: LA Changes (LA NeuroChanges), хотел бы исправить недочеты локаций в плане геометрии...
I need help I would like to know if it is possible to change the maximum weight to carry more items. Thank you for your help.
That's good, I can create some new items now......heHE
i cant believe how awesome you guys are, really thank you for this game and now for this tool, i hope someone mods a couple extra side missions ;)
MODDERS CREAT CO-OP NOW!
Hello,
when i will start the SDK, i had an "application error 0xc0150002", where can i get "vc redist x86 version 6.0.2900.2180" to start the SDK???
you can grab them from microsoft's site, or from Lost Alpha installer
This error is happening to me and I have the vc redist x86 installed (the one in the 3rdparties folder that came with LA).
And VC redist x64 (since I have 64bit Windows 7)
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does is works?
dont needs any files to donwload whit this
or everything are in this download
Is there any documentation on how to use this sdk ?
i like to do some animation on weapons.
Hello dez,
Is there any chance to get the Lost Alpha DC engine you develop within another SDK addon? We have the tools, but it will be really cool to have the engine also. For now there is a separate x-ray 1.6 sdk, but I believe its not useful here.
Actor Editor crash when i add custom motion then change render style to Engine. can you tell me what's my problem ?
How to decompile maps? There are no converter.exe and original converters from 0.4 SDK doesn't work.