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  1.  
  2. {$VERSION 3.1.0027}
  3. {$CLEO .cs}
  4.  
  5. //-------------MAIN---------------
  6. 0000:
  7.  
  8. //thread "eltr4"
  9.  
  10. :NONAME_2
  11. wait 1000
  12. //06D7: enable_train_traffic 0
  13. if and
  14. Player.Defined($PLAYER_CHAR)
  15. $ONMISSION == 0
  16. //00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
  17. jf @NONAME_2
  18. if or
  19. //00DF: actor $PLAYER_ACTOR driving
  20. //09AE: actor $PLAYER_ACTOR driving_train
  21. //04C8: actor $PLAYER_ACTOR driving_flying_vehicle
  22. //80DF: not actor $PLAYER_ACTOR driving
  23. 00ED: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0 on_foot
  24. 00EE: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0 in_car
  25. 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2969.49 157.831 39.9917 radius 415.0 415.0 415.0
  26. 0100: actor $PLAYER_ACTOR in_sphere -2969.49 157.831 39.9917 radius 414.0 414.0 414.0 sphere 1 in_car
  27. 00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
  28. jf @NONAME_2
  29. //jump @NONAME_29
  30. //if
  31. //00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
  32. //jf @NONAME_2
  33. jump @NONAME_29
  34.  
  35. :NONAME_29
  36. wait 0
  37. Model.Load(3141)
  38. Model.Load(#FREIBOX)
  39. Model.Load(3205)
  40. Model.Load(3207)
  41. Model.Load(3209)
  42. //Model.Load(3164)
  43. Model.Load(3137)
  44. Model.Load(4777)
  45. Model.Load(3143)
  46. Model.Load(4778)
  47. Model.Load(3184)
  48. Model.Load(3222)
  49. Model.Load(3213)
  50. //Model.Load(3203)
  51. //Model.Load(3204)
  52. Model.Load(3140)
  53. Model.Load(3144)
  54. Model.Load(3145)
  55. Model.Load(3151)
  56. Model.Load(3236)
  57. Model.Load(3237)
  58. Model.Load(3238)
  59. Model.Load(3239)
  60. Model.Load(3209)
  61. Model.Load(3208)
  62. Model.Load(3139)
  63. //Model.Load(3184)
  64. 038B: load_requested_models
  65. jump @NONAME_47
  66.  
  67. :NONAME_47
  68. wait 0
  69. if and
  70. Model.Available(#FREIBOX)
  71. Model.Available(3141)
  72. Model.Available(3205)
  73. Model.Available(3207)
  74. Model.Available(3209)
  75. //Model.Available(3164)
  76. Model.Available(3137)
  77. Model.Available(4777)
  78. Model.Available(3143)
  79. Model.Available(4778)
  80. Model.Available(3184)
  81. Model.Available(3222)
  82. Model.Available(3213)
  83. //Model.Available(3203)
  84. //Model.Available(3204)
  85. Model.Available(3140)
  86. Model.Available(3144)
  87. Model.Available(3145)
  88. Model.Available(3151)
  89. Model.Available(3236)
  90. Model.Available(3237)
  91. Model.Available(3238)
  92. Model.Available(3239)
  93. Model.Available(3209)
  94. Model.Available(3208)
  95. Model.Available(3139)
  96. jf @NONAME_47
  97. jump @NONAME_74
  98.  
  99. :NONAME_74
  100. wait 0
  101. 06D8: 1@ = create_train_at -2969.18 96.0221 39.9915 type 12 direction 1
  102. //0A97: 25@ = car 1@ struct
  103. //0AA6: call_method 0x6D5D70 struct 25@ num_params 1 pop 0 3
  104. //0186: 28@ = create_marker_above_car 1@
  105. //0165: set_marker 28@ color_to 6
  106. //072A: put_actor $PLAYER_ACTOR into_car 1@ driverseat
  107. //05CB: AS_actor $PLAYER_ACTOR enter_car 41@ as_driver 10000 ms
  108. //0186: 26@ = create_marker_above_car 1@
  109. //0165: set_marker 26@ color_to 6
  110. 06D8: 2@ = create_train_at -2952.96 -76.3879 39.9917 type 15 direction 1
  111. //0186: 2@ = create_marker_above_car 1@
  112. //0165: set_marker 2@ color_to 5
  113. //0186: 25@ = create_marker_above_car 1@
  114. //0165: set_marker 25@ color_to 6
  115. //0A97: 24@ = car 2@ struct
  116. //0AA6: call_method 0x6D5D70 struct 24@ num_params 1 pop 0 3
  117. 06D8: 3@ = create_train_at -2915.59 86.2018 39.9916 type 7 direction 0
  118. //0A97: 23@ = car 3@ struct
  119. //0AA6: call_method 0x6D5D70 struct 23@ num_params 1 pop 0 3
  120. 06D8: 4@ = create_train_at -2925.67 -268.778 39.8889 type 3 direction 1
  121. //0A97: 22@ = car 4@ struct
  122. //0AA6: call_method 0x6D5D70 struct 22@ num_params 1 pop 0 3
  123. Model.Destroy(#FREIBOX)
  124. Model.Destroy(3141)
  125. Model.Destroy(3205)
  126. Model.Destroy(3207)
  127. Model.Destroy(3209)
  128. //Model.Destroy(3164)
  129. Model.Destroy(3137)
  130. Model.Destroy(4777)
  131. Model.Destroy(3143)
  132. Model.Destroy(4778)
  133. Model.Destroy(3184)
  134. Model.Destroy(3222)
  135. Model.Destroy(3213)
  136. //Model.Destroy(3203)
  137. //Model.Destroy(3204)
  138. Model.Destroy(3140)
  139. Model.Destroy(3144)
  140. Model.Destroy(3145)
  141. Model.Destroy(3151)
  142. Model.Destroy(3236)
  143. Model.Destroy(3237)
  144. Model.Destroy(3238)
  145. Model.Destroy(3239)
  146. //Model.Destroy(3209)
  147. Model.Destroy(3208)
  148. Model.Destroy(3139)
  149. wait 1000
  150. 06DC: set_train 1@ acc 0.1
  151. 06DD: set_train 1@ speed 0.1
  152. 06DC: set_train 2@ acc 0.1
  153. 06DD: set_train 2@ speed 0.1
  154. 06DC: set_train 3@ acc 0.1
  155. 06DD: set_train 3@ speed 0.1
  156. 06DC: set_train 4@ acc 0.1
  157. 06DD: set_train 4@ speed 0.1
  158. jump @NONAME_129
  159.  
  160. :NONAME_129
  161. wait 0
  162. if or
  163. 03C0: 1@ = actor $PLAYER_ACTOR car
  164. 03C0: 2@ = actor $PLAYER_ACTOR car
  165. 03C0: 3@ = actor $PLAYER_ACTOR car
  166. 03C0: 4@ = actor $PLAYER_ACTOR car
  167. jf @topic130
  168. if or
  169. 00DB: actor $PLAYER_ACTOR in_car 1@
  170. 00DB: actor $PLAYER_ACTOR in_car 2@
  171. 00DB: actor $PLAYER_ACTOR in_car 3@
  172. 00DB: actor $PLAYER_ACTOR in_car 4@
  173. jf @topic130
  174. jump @NONAME_129
  175.  
  176. :topic130
  177. wait 0
  178. if or
  179. 80EC: not actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
  180. //80E1: not player 0 pressed_key 19
  181. $ONMISSION == 1
  182. jf @NONAME_129
  183. jump @NONAME_157
  184.  
  185. :NONAME_157
  186. wait 0
  187. //0164: disable_marker 28@
  188. 07BE: remove_references_to_train 1@
  189. 07BE: remove_references_to_train 2@
  190. 07BE: remove_references_to_train 3@
  191. 07BE: remove_references_to_train 4@
  192. //07BD: destroy_train 1@
  193. //07BD: destroy_train 2@
  194. //07BD: destroy_train 3@
  195. //07BD: destroy_train 4@
  196. //0164: disable_marker 26@
  197. //0164: disable_marker 25@
  198. //0164: disable_marker 29@
  199. //0164: disable_marker 27@
  200. jump @NONAME_2
  201. //0A93: end_custom_thread
  202. //end_thread
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