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- {$VERSION 3.1.0027}
- {$CLEO .cs}
- //-------------MAIN---------------
- 0000:
- //thread "eltr4"
- :NONAME_2
- wait 1000
- //06D7: enable_train_traffic 0
- if and
- Player.Defined($PLAYER_CHAR)
- $ONMISSION == 0
- //00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
- jf @NONAME_2
- if or
- //00DF: actor $PLAYER_ACTOR driving
- //09AE: actor $PLAYER_ACTOR driving_train
- //04C8: actor $PLAYER_ACTOR driving_flying_vehicle
- //80DF: not actor $PLAYER_ACTOR driving
- 00ED: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0 on_foot
- 00EE: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0 in_car
- 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2969.49 157.831 39.9917 radius 415.0 415.0 415.0
- 0100: actor $PLAYER_ACTOR in_sphere -2969.49 157.831 39.9917 radius 414.0 414.0 414.0 sphere 1 in_car
- 00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
- jf @NONAME_2
- //jump @NONAME_29
- //if
- //00EC: actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
- //jf @NONAME_2
- jump @NONAME_29
- :NONAME_29
- wait 0
- Model.Load(3141)
- Model.Load(#FREIBOX)
- Model.Load(3205)
- Model.Load(3207)
- Model.Load(3209)
- //Model.Load(3164)
- Model.Load(3137)
- Model.Load(4777)
- Model.Load(3143)
- Model.Load(4778)
- Model.Load(3184)
- Model.Load(3222)
- Model.Load(3213)
- //Model.Load(3203)
- //Model.Load(3204)
- Model.Load(3140)
- Model.Load(3144)
- Model.Load(3145)
- Model.Load(3151)
- Model.Load(3236)
- Model.Load(3237)
- Model.Load(3238)
- Model.Load(3239)
- Model.Load(3209)
- Model.Load(3208)
- Model.Load(3139)
- //Model.Load(3184)
- 038B: load_requested_models
- jump @NONAME_47
- :NONAME_47
- wait 0
- if and
- Model.Available(#FREIBOX)
- Model.Available(3141)
- Model.Available(3205)
- Model.Available(3207)
- Model.Available(3209)
- //Model.Available(3164)
- Model.Available(3137)
- Model.Available(4777)
- Model.Available(3143)
- Model.Available(4778)
- Model.Available(3184)
- Model.Available(3222)
- Model.Available(3213)
- //Model.Available(3203)
- //Model.Available(3204)
- Model.Available(3140)
- Model.Available(3144)
- Model.Available(3145)
- Model.Available(3151)
- Model.Available(3236)
- Model.Available(3237)
- Model.Available(3238)
- Model.Available(3239)
- Model.Available(3209)
- Model.Available(3208)
- Model.Available(3139)
- jf @NONAME_47
- jump @NONAME_74
- :NONAME_74
- wait 0
- 06D8: 1@ = create_train_at -2969.18 96.0221 39.9915 type 12 direction 1
- //0A97: 25@ = car 1@ struct
- //0AA6: call_method 0x6D5D70 struct 25@ num_params 1 pop 0 3
- //0186: 28@ = create_marker_above_car 1@
- //0165: set_marker 28@ color_to 6
- //072A: put_actor $PLAYER_ACTOR into_car 1@ driverseat
- //05CB: AS_actor $PLAYER_ACTOR enter_car 41@ as_driver 10000 ms
- //0186: 26@ = create_marker_above_car 1@
- //0165: set_marker 26@ color_to 6
- 06D8: 2@ = create_train_at -2952.96 -76.3879 39.9917 type 15 direction 1
- //0186: 2@ = create_marker_above_car 1@
- //0165: set_marker 2@ color_to 5
- //0186: 25@ = create_marker_above_car 1@
- //0165: set_marker 25@ color_to 6
- //0A97: 24@ = car 2@ struct
- //0AA6: call_method 0x6D5D70 struct 24@ num_params 1 pop 0 3
- 06D8: 3@ = create_train_at -2915.59 86.2018 39.9916 type 7 direction 0
- //0A97: 23@ = car 3@ struct
- //0AA6: call_method 0x6D5D70 struct 23@ num_params 1 pop 0 3
- 06D8: 4@ = create_train_at -2925.67 -268.778 39.8889 type 3 direction 1
- //0A97: 22@ = car 4@ struct
- //0AA6: call_method 0x6D5D70 struct 22@ num_params 1 pop 0 3
- Model.Destroy(#FREIBOX)
- Model.Destroy(3141)
- Model.Destroy(3205)
- Model.Destroy(3207)
- Model.Destroy(3209)
- //Model.Destroy(3164)
- Model.Destroy(3137)
- Model.Destroy(4777)
- Model.Destroy(3143)
- Model.Destroy(4778)
- Model.Destroy(3184)
- Model.Destroy(3222)
- Model.Destroy(3213)
- //Model.Destroy(3203)
- //Model.Destroy(3204)
- Model.Destroy(3140)
- Model.Destroy(3144)
- Model.Destroy(3145)
- Model.Destroy(3151)
- Model.Destroy(3236)
- Model.Destroy(3237)
- Model.Destroy(3238)
- Model.Destroy(3239)
- //Model.Destroy(3209)
- Model.Destroy(3208)
- Model.Destroy(3139)
- wait 1000
- 06DC: set_train 1@ acc 0.1
- 06DD: set_train 1@ speed 0.1
- 06DC: set_train 2@ acc 0.1
- 06DD: set_train 2@ speed 0.1
- 06DC: set_train 3@ acc 0.1
- 06DD: set_train 3@ speed 0.1
- 06DC: set_train 4@ acc 0.1
- 06DD: set_train 4@ speed 0.1
- jump @NONAME_129
- :NONAME_129
- wait 0
- if or
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 03C0: 2@ = actor $PLAYER_ACTOR car
- 03C0: 3@ = actor $PLAYER_ACTOR car
- 03C0: 4@ = actor $PLAYER_ACTOR car
- jf @topic130
- if or
- 00DB: actor $PLAYER_ACTOR in_car 1@
- 00DB: actor $PLAYER_ACTOR in_car 2@
- 00DB: actor $PLAYER_ACTOR in_car 3@
- 00DB: actor $PLAYER_ACTOR in_car 4@
- jf @topic130
- jump @NONAME_129
- :topic130
- wait 0
- if or
- 80EC: not actor $PLAYER_ACTOR 0 near_point -2967.01 -220.501 radius 400.0 400.0
- //80E1: not player 0 pressed_key 19
- $ONMISSION == 1
- jf @NONAME_129
- jump @NONAME_157
- :NONAME_157
- wait 0
- //0164: disable_marker 28@
- 07BE: remove_references_to_train 1@
- 07BE: remove_references_to_train 2@
- 07BE: remove_references_to_train 3@
- 07BE: remove_references_to_train 4@
- //07BD: destroy_train 1@
- //07BD: destroy_train 2@
- //07BD: destroy_train 3@
- //07BD: destroy_train 4@
- //0164: disable_marker 26@
- //0164: disable_marker 25@
- //0164: disable_marker 29@
- //0164: disable_marker 27@
- jump @NONAME_2
- //0A93: end_custom_thread
- //end_thread
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