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    • Well after some testing, it seems that the UH-92s can pick up some vehicles (like the Offroad, and probably a few others) without issue, but the ones listed before still hold. I still don't know where to really ask, as I'm not sure if it's a config issue, or a model issue. Due to an unrelated issue the memory points of the UH-92 are the same as the MH-92 (Insertion), so it's not a messed up memory point that was causing the issue. Once I figure out what is causing it I'll fix it as best as possible.   Right now not much else on the horizon, still waiting for help with the artillery pieces, so I can get the Mortar Container and the M119A3 uploaded for use, and so on. I'm taking my time with the Armored SUV since I guess it's "okay" for users as they haven't said much about it, or nothing as of yet. I still have to figure on how to raise the chassis as so far it seems to be a low rider and using the same drive system as the Offroad. So more will be updated the more I figure out. I am thinking of doing a wheeled drone, which was sort of the point of the Armored SUV, to understand what to do with the car model and so on. But I have to come up with a solid design before I move forward wtih that.
    • I tried that, but doesn't work ... the only thing that makes is just hiding then deleting the marker but the mission is still available even if the marker is already deleted ...    

      How to delete array element from array inside another array? Maybe this is the only way to remove the mission?

      I have found solution: I tested again and modules are working on dedicated! Just give a name ("mis1") to the mission module and then after completed the mission just add  deleteVehicle "mis1"; Done, the mission show no more on strategic map after completion.    
    • I have a problem at the moment of selecting a unit in the client, I'm in two units and as I load in the client the units won't appear. Any suggestions?
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