Fallout 3
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Talkie Toaster

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TheTalkieToaster

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About this mod

Playing With Firepower adds a bunch of different weapons with exotic or unusual scripted effects, all creatable at a workbench from more common ones.

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Requires FOSE v1.2+
Requires CRAFT

Playing With Firepower adds a bunch of different weapons with exotic or unusual scripted effects, all creatable at a workbench from more common ones.

The first set are weapons that reflect off walls, chairs and people, thanks to the magic of Maths:
  • Reflective Laser Pistols (reflects up to 5 times)
  • Reflective Laser Shotguns (reflects up to 5 times)
  • Infinitely Reflective Pistol (99% chance of reflecting)
  • Pinball Plasma Pistol (75% chance of reflecting)


The second set are variations on the missile launcher that use 'Aim' as a control:
  • Homing Missile Launcher (Locks onto anyone the player aims at for 3 seconds)
  • Guided Missile Launcher (Whilst player's aiming, he fires a laser the missile flies towards)
  • Cluster Missile Launcher (If fired whilst aimed, explodes when player stops aiming)
  • Airburst Missile Launcher (If fired whilst aimed, explodes when player stops aiming)


The third set are a couple of weapons from Valve games:
  • The Sandman (Throws concussive baseballs if you hold block whilst attacking)
  • Battle Rifle (A 3-round-burst rifle)

    The fourth set are a collection of remote explosives ranging from the self-explanatory Remote Mininukes to Glue Bombs that stick your foes in place, and Gore Bombs that cause enemies to flee in terror. You can detonate in a variety of ways, including chaining them in sequence:
    • Video here


    There's also a Power Armoured Vault Suit, because why not.

    Most of the non-remote-explosive weapons work for both players and NPCs, with a few exceptions (NPCs can't intelligently use guided missiles, for example).
    • Behold; Mutants vs Tunnel Snakes (they rule)


    Fun to play around with, ain't they?