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The AV of the foulee is shown for each row. You can subtract 1 and read off of the next row for each assist you are using for the foul.

The result shows how often you will break armor for each foul. The chance of specifically getting a result better than stun (KO or Casualty) is shown for both regular and "Dirty Player" foulers.

The percentage chance you have of getting ejected for performing the foul is shown for regular and "Sneaky Git" players against each AV. It increases as the AV goes down because you get ejected for ANY doubles (but you don't role the injury dice if the armor dice failed).

The ratios show how likely it is you'll take the foulee out compared to your fouler getting ejected. 100% means that you'll get your desired result exactly as frequently as you'll get ejected - 50% would mean you'd get ejected twice on average for every one time you succeed.

My takeaway is that if you can set up a foul where the foulee will break on a 6+, it becomes favorable to the fouling player to do so even with neither fouling skill. Although conventional wisdom says not to foul cheaper players, the numbers show it is in your favor to foul even their linemen with your linemen during the second half if you can set up a 6+ break result. This commonly means an AV7 guy with 2 assists (or AV8 with 3). Remember, this is assuming that you're at a point in the game where a KO result is just as good as an injury.

If it's very early in the game and you're looking to rack up injuries, no amount of assists ever makes this better than about a 2 to 1 against. Without bribes I would recommend against fouling early unless you have a deep enough bench to support the ejections, as KOing their player on turn 1 is not an equivalent trade for the risk of a a full game ejection. The only exception would be if the foulee was literally 3-4 times more valuable than the player you were doing the foul with.
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Foulee ResultFouler Ejection
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Break ArmorGet A KOGet an InjuryDirty KODirty InjuryNormalDirtySneakyDirty Sneak
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AV11+ (AV10)8.33%2.08%1.39%4.63%3.7%17.59%18.52%3.7%7.41%
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10+ (AV9)16.67%4.17%2.78%7.87%6.48%18.52%20.37%7.41%9.26%
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9+ (AV8)27.78%6.94%4.63%11.96%10.03%20.37%22.22%9.26%13.89%
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8+ (AV7)41.67%10.42%6.94%16.9%14.35%22.22%25%13.89%16.67%
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7+ (AV6)58.33%14.58%9.72%21.3%18.52%25%26.85%16.67%21.3%
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6+ (AV5)72.22%18.06%12.04%24.85%21.91%26.85%28.7%21.3%23.15%
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5+ (AV4)83.33%20.83%13.89%27.55%24.54%28.7%29.63%23.15%26.85%
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4+ (AV3)91.67%22.92%15.28%29.63%26.85%
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Foulee Off the Pitch (KO or Injury)
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No Skills RatioSneaky RatioDirty RatioDirty Sneak Ratio
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11+ (AV10)19.74%93.75%45%112.5%
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10+ (AV9)37.5%93.75%70.45%155%
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9+ (AV8)56.82%125%98.96%158.33%
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8+ (AV7)78.13%125%125%187.5%
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7+ (AV6)97.22%145.83%148.28%186.96%
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6+ (AV5)112.07%141.3%162.9%202%
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5+ (AV4)120.97%150%175.78%193.97%
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4+ (AV3)128.91%142.24%
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Foulee Out for Good (Injury Only)
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No Skills RatioSneaky RatioDirty RatioDirty Sneak Ratio
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11+ (AV10)7.89%37.5%21.05%100%
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10+ (AV9)15%37.5%35%87.5%
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9+ (AV8)22.73%50%49.24%108.33%
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8+ (AV7)31.25%50%64.58%103.33%
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7+ (AV6)38.89%58.33%74.07%111.11%
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6+ (AV5)44.83%56.52%81.61%102.9%
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5+ (AV4)48.39%60%85.48%106%
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4+ (AV3)51.56%56.9%
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