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- AddEffect = AEmitter
- PresetName = Jumper Hop
- Mass = 0.0001
- HitsMOs = 0
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Base.rte/Null.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = 0
- Y = 0
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 5
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 3
- Depth = 5
- DeepCheck = 0
- JointStrength = 10000
- JointStiffness = 1
- DrawAfterParent = 0
- AddEmission = Emission
- EmittedParticle = MOPixel
- CopyOf = Jump Pixel Light
- Spread = 0.1
- MaxVelocity = 20
- MinVelocity = 20
- PushesEmitter = 1
- EmissionEnabled = 1
- EmissionsIgnoreThis = 1
- ParticlesPerMinute = 1
- BurstSize = 6
- BurstSpacing = 2000
- BurstScale = 1
- BurstTriggered = 1
- EmissionDamage = 0
- Flash = None
- FlashOnlyOnBurst = 0
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