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Patch Notes - 1.2.179 - 23-Jan-2013


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#1 Kyle Polulak

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Posted 23 January 2013 - 11:29 AM

Open Beta Update #9

Upcoming Patch - Wednesday Jan. 23rd @ 10AM – 1PM PDT

Patch Number:

Change Log

________________________________________

UPDATE

Greetings MechWarriors.


Death's Knell is here! With a 30% C-Bill boost that lets you make money while dancing around Atlai burning their armour off with four medium pulse lasers. You know you will look good because this BattleMech has possibly the coolest Hero skin yet!

All Systems are… Nominal? (we're getting there!) Finally! the Bitching Betty start up sequence is in game! If this doesn’t give you warm nostalgic feelings, then you my friend, are dead inside. There are also some additional animations and functionality for overheat and shutdown.

Some nice bug fixes round out the rest of this patch. Thanks for your help in tracking down and squashing them!

See you on the Battlefield,

Matt Newman


GENERAL

“The Death’s Knell” COM-TDK

- Base Mech: Commando
- Tonnage: 25
- Top Speed: 113.4 kph
- Armor: 176
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Right Arm: 2 Medium Lasers

- Hardpoints:
- Left Arm: 2 Energy
- Right Torso: 1 AMS
- Right Arm: 2 Energy

- Internal Structure: Standard
- Heat Sinks: 11 Double
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2
- 30% C-Bill Bonus

New Trial Mechs:

- Spider SDR-5V
- Hunchback HBK-4SP
- Cataphract CTF-3D
- Awesome AWS-8V

Gameplay:

- Start-up animation at the beginning of the match.
- Normal power on/offs during gameplay now have animations.
- Now able to manually shutdown during an override

Power System: (Powering on and off the Mech):

- There has been a significant change in how the power system works in regards to powering on and off your Mech and when overheating.

- Pressing the ‘P’ key will always turn on / off your Mech even if your Mech is shutdown from overheating.
- Pressing the ‘O’ key will temporarily prevent the shutdown of your Mech due to overheat.

What does this mean exactly?

Pressing the "O" key just prior to overheating will temporarily disable the overheat Mechanic for the next 5 seconds. If you do not overheat in those 5 seconds, the override is cancelled and will need to be toggled the next time you wish to engage it.

If your Mech DOES overheat within that 5 second buffer, your Mech will continue to operate but will cause you to start taking damage to your internals.

Pressing the "P" key now powers your Mech on/off no matter what state you are in. Hence, if you press the "P" key while you are overheated, your Mech will power up but you will start to take damage to your internals until you have cooled off sufficiently.

Performance:

- Anti Aliasing is Disabled by default for low specs.
- VSync off by default.
- Optimized visibility checks.

Bug Fixes:

- Fixed some issues with CryEngine.
- Fixed a few memory leaks.
- More fixes done to the FE.
- NARC/TAG reward now shows up in the EoR screen.
- Fixed texture LOD issue with the cockpit items.
- Additional movement code bug fixes and improvements

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

Edited by Niko Snow, 23 January 2013 - 12:42 PM.






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