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By Staff
Blizzard have responded to feedback on trinkets specifically on the Beta. The big takeaway is that their tuning is very much not complete and the next build should see most of them at where they're intended. We also got direct responses on three trinkets specifically, with explanations in how they're supposed to work and what they are intended for.
Trinkets (Source)
Thanks for the feedback so far! We’re not going to be able to respond to every point, but there are a few things I’d like to address now on the raid trinket side.
Regarding tuning generally, many trinket effects were impacted by subsequent scaling changes, and their current beta values are likely misleading. Most will be fixed in the next beta build and should be relatively close to the final numbers.
This trinket is intended to stack up roughly once per minute, so your experience here sounds like a potential bug with its proc triggers. We’re okay with a bit of occasional mystery as long as its reasonably learnable (with something like Inscrutable Quantum Device’s ??? tooltip at the extreme end), but we can look into ways of making the trigger effect requirements clearer in the moment.
This is intended as a DPS trinket with a minor bonus heal. This will be changed to be castable while moving in a future build.
This trinket will be entirely or partially restricted to tank specializations in a future build given the relative strength of its max health effect for other roles as you point out. The next build will also see its tooltip reflect that the health increase is converted to an absorb shield immediately leaving combat; it is not intended that players should be able to easily stack additional max health across the entirety of a M+ run. All PvE trinket effects are also significantly reduced in PvP (50%+). Your critiques are appreciated, and we’re keeping a close eye on this one.
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By Starym
We have three WoWs getting hotfixed today, as retail gets Prismatic Baubles back, Remix gets a rare spawn back, and Cataclysm get battleground improvements.
June 6 (Source)
Items
Jepetto Joybuzz and his clockwork assistant have received a new shipment of Prismatic Baubles in stock from the Mad Merchant. They can be purchased during the month of June for the standard price of 250,000 gold. Quests
Fixed an issue where raid encounters were not granting quest credit for “To the Test: Rune of Shadowbinding”.
WoW Remix: Mists of Pandaria
Found the missing Sky Admiral Rogers and returned her to her post so that players can continue “Onward and Inward”. Chelon now spawns as expected on the Timeless Isle.
Cataclysm Classic
Fixed an issue that could cause the Brutal and Focused Assault debuffs in Warsong Gulch and Twin Peaks to become misaligned. Fixed an issue preventing some players from seeing the Siege Tank during “Battlezone” after reconnecting from a disconnect. -
By Staff
Blizzard have responded to a lot of player feedback focusing on professions and crafting difficulty in particular. Concentration also gets some attention, as we hear about upcoming Beta build plans and tuning.
(Source)
Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.
We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.
The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.
However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.
The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.
Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.
Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.
Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.
Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.
We’re excited to share more details about this feature in the near future.
Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.
Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.
Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.
A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.
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By Stan
A Demon Hunter player finished Scholomance in 13.45 seconds thanks to a glitch.
This is probably the fastest speed run we've seen so far in MoP Remix. A Demon Hunter player managed to finish Scholomance in 13.45 seconds, killing only the first and last boss of the dungeon. The run was so fast I'm not even sure if the first boss was killed, but it appears it's at least been pulled. The player clipped through the instance up to the last boss, as you can see in the video below.
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By Staff
We have great news for those who pre-ordered the War Within Physical Collector's Edition! Blizzard will be sending out TWW Beta codes by June 12th!
When you visit the Collector's Edition pre-order page, you'll notice that the product description has been updated with Beta Access!
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