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Deadly Premonition

…means of invoking the power of nightmares.

There are other crossovers: Agent York, much like Agent Cooper in Twin Peaks, regularly monologues to an unseen character – in the show, Diane; in the game, Zach. While Zach is seemingly posited as an invisible friend of Agent York, it becomes clear that Zach is in fact a stand-in for the player themselves. This startling breaking of the Fourth Wall is fascinating to Mary Goodden at God is a Geek, who discusses the intriguing shift in perception this role lends the gaming experience, particularly in light of one of the game’s…

Kill Screen archive

…videogame or social network

  • surreal asteroid exploration game irrational exuberance rewrites rules vr
  • assassins creed unity making crowd main character
  • fast life and times monster evolve
  • lifeless planet
  • hotline miami 2 wrong numbers map editor embraces mario paint aesthetic
  • murdered soul suspect digital page turner
  • nintendo comes out swinging
  • how league legends server farms power esport
  • dadaism comes videogames dark stealthy tangiers
  • what does it mean videogame be always
  • how steams openness helps little guy
  • broken punk metaphor
  • always sometimes monsters combines atlas shrugged hotline miami

  • Assassin’s Creed III

    …of tree-jumping in an environment that was primed for movement and discovery. For Nick Cowen at the Guardian, AC3’s oft-decried tutorial sequences seemed to provide a perfect introduction to the frontier:

    Depending on how quickly one acclimatizes, one may spend a half hour or so scaling trees and looking for the next hand hold. Once players realize the frontier environments are large free-running playgrounds, they’ll be running along logs, kicking off boulders and leaping from tree to tree in no time. The fact that the developers have made this progression feel so intuitive is astounding.

    Liam…

    Kotaku UK archive

    …Odysseys Hint Art Challenges 2018/01/02 The World Of Ruin In Ffvi Is About Searching For Hope In Desperate Times 2018/01/03 New Style Boutique Styling Star The Kotaku Review 2018/01/04 A Pocket Of Passionate Players Is The Only Thing Keeping Competitive Arms Alive 2018/01/05 Finding Paradise Explores How Childhood Trauma Can Echo Through Our Lives 2018/01/05 Ten Speedruns That Take Over Nine Hours To Finish 2018/01/08 Blizzard Cant Leave Mercy Alone 2018/01/09 16 Things Twitter Taught Me About Warframe 2018/01/09 Hackers Aside Call Of Duty World At War Is Still Gruesome Fun 2018/01/09 Mario And Sonic A Tale Of Two Mascots…

    This Month in Videogame Vlogging: March 2024

    …found a gem from, say, January that we missed, go ahead and submit it. We’ll check it out.

  • Please no videos longer than four hours long. If a prospective video submission is longer than four hours long it cannot be about Dark Souls.
  • Please no stream VODs, recorded lectures or seminars, general-topic developer interviews, lore videos, or news roundup podcasts.
  • These suggestions are subject to change at our discretion. (and also like, break the rules whenever)
  • This Month in Videogame Vlogging highlights the most compelling critical videos about videogames from the preceding month. As always, it…

    Rob Gallagher | Keywords in Play, Episode 4

    …also profoundly nostalgic. In some ways that are just sentimental and retrograde but in some ways that sometimes seem a bit more sinister and reactionary. I guess people like Robert Topinka have talked about there’s a degree of nostalgia in all right politics and aesthetics, and where some of that crosses over with aspects of Cyberpunk and Vaporwave and these kind of engagements with outmoded but at the time futuristic technological aesthetics that allow people to sort of pine for a time before PC culture notionally ruined everything and civil rights ruined everything. But they’re also I suppose more reflexive…

    July 29th

    …things you shouldn’t be able to do. It’s about breaking the rules, and thus doesn’t do very well when it’s forced to strictly abide by them.

    For this reason, magic systems in games have a tendency to become bland and boring, placing all of their hope for luster or wonder in whatever spectacular visual effects accompany them. You do not gain a feeling of wonder or mystery from Elika’s ability to rescue the Prince, or from Morrigan flinging fireballs, or even from Yuna’s summoning magic. You always know exactly how these things are going to work.

    As…

    December 2019

    …whose videos – despite my best intentions – have still made up the bulk of my recommendations in this column so far.

    At Critical Distance, we aim to “accommodate as many different perspectives and unique voices as we can”. While I’ve been working to find vloggers whose videos are less likely to be promoted by the algorithm (which, as we know, tends to amplify videos that already have lots of views), watching videos is a time-consuming process and there is only so much of it that I have to give to this. So to that end please do get…

    February 2020

    The Building Phase

    Two interesting and different videos this month dwell on less-considered contingencies of game design.

    • The Future of Black Storytelling in VR Spaces – Spawn on Me (Part 1 (21:26)) & (Part 2 (28:38))

      Kahlief Adams chats to CRUX co-founder Lauren Ruffin about building community, fighting cultural erasure, running a co-operative model company, and establishing and supporting black creators and voices in VR development. (Autocaptions)

    • The Game That Inspired Minecraft, But Never Made a Penny – People Make Games (13:00)

      PMG tell the story of Infiniminer, the blocky first-person building

    Abstract image evoking bird silhouette

    March 2020

    …inspiration without really understanding or utilising the aspects that made that game good. (Autocaptions)

    On Coping

    Even though there’ve been two (!) Screen Therapy picks already in this roundup, our appetite for help, guidance and solace during these difficult and lonely times is bottomless. Here are a few more videos that I feel speak, however tangentially, to this present moment.

    • This Game is Helping Me Cope Right Now – People Make Games (9:47)

      Chris from PMG talks about finding solace in the anonymous support-writing community of Kind Words (lo fi chill beats to write