THE BASICS
Starting a Game
To learn how to start a game, go to the Getting
Started page.
Learning the Interface
There is an excellent online tutorial within the game itself. To get
familiar with the screen interface, Corvus' controls, and basic weapons use, start Heretic
II, select Game > Training. This will take you into a training level. To
begin, walk up to the first book immediately in front of you and follow the on-screen
prompts.
Saving and Loading a Game
Save and load games by using the Tome of Power or through the function keys.
Press Esc to open the Tome of Power. Choose Main and select either Save Game or Load Game.
To Load a game, select the game file you wish to load using the mouse or by highlighting it with the arrow keys. When you have the desired file highlighted, press ENTER to load that game.
To Save a game in progress, select the game slot you wish to record your game in (saving in a used slot will overwrite previously recorded game information) using the mouse or by highlighting it with the arrow keys. Enter a name for your saved game and press ENTER.
Press F6 at any time to quicksave your game into a special slot. Pressing F7 will automatically load your last quicksaved game.
The quicksave slot may only hold one game at a time, so be sure that you wish to write over it before you press the key. Once you do, the old game information will be lost.
Multiplayer Quick Start
Starting a New Multiplayer Game
Press Esc to open the Tome of Power and choose Multiplayer.
To Setup your player for Deathmatch or Cooperative play, choose Player Config. Enter the following information:
Name: Enter a Name for yourself. Others will see this name in multiplayer games when you either are killed or kill another player.
Skin: Choose a skin for yourself. This is how you will appear to other players.
To join a multiplayer game started by another player, choose Join Server. Choose from the following options:
Address Book: This is a list where you add the IP addresses of your favorite servers. Selecting one and pressing Enter will connect you to that server.
Refresh Server List: This option will scan your network for any available games. Selecting an available game will connect you to that game.
Server List: If a game is shown on the list when you enter this menu, simply select it and you will connect to that game.
To start a multiplayer game, choose Start Server. This will give you eight further options:
Initial Map: This is the map in which your multiplayer the game will begin.
Rules: This is where you set the type of multiplayer game you wish to start. It may either be a Cooperative game or a Deathmatch.
Time Limit: This is where you set the number of minutes your multiplayer game will last. At the end of this time, the game will terminate.
Frag Limit: This is where you set the frag limit for a Deathmatch game. When this goal is reached by a player, the game will terminate with them as the winner.
Max. Players: This is where you decide how many players will be allowed to participate in your multiplayer game.
Hostname: Enter a hostname here, so other players may recognize your game as the one to join. This name is what will appear on their server lists.
Deathmatch Flags: Where you may further set the conditions for a Deathmatch game.
Weapons Stay: When Weapons Stay is turned on, spell and weapon pickups are not removed from the world after they are picked up.
Allow Shrines: This option sets whether any of the shrines are available during the game. If turned off, all of the shrines will be disabled for the duration of the game.
Allow Health: When set to Off, this option will remove any health pickups from the deathmatch level.
Allow Mana: Use this option to remove all mana pickups from the level.
Auto Weapon: This option determines whether weapons are equipped automatically when they are picked up. If set to Yes, when a player picks up a new weapon, if it is a better than the players current weapon, the new weapon will automatically become the players current weapon.
Offensive Ammo: This option enables or disables offensive weapon ammo, such as arrows and Hellorbs.
Defensive Spells: This particular option, when turned Off, disables the use of any defensive magic.
Spawn Farthest: The Spawn Farthest option tells the server to respawn a killed player at the start point that is the farthest away from any other player. This option gives newly reborn players a small amount of breathing room before being attacked again.
Same Map: When enabled, this option causes all new games to start in the same map.
Force Respawn: When this option is enabled, players are automatically respawned when they are killed. If disabled, players must manually respawn by pressing the fire button.
Allow Exit: This particular option enables or disables the level exits in deathmatch. If this is disabled, players will not be able to end a map by moving through an exit.
Infinite Mana: With infinite mana enabled, players never run out of mana for both defensive and offensive magic.
Dismemberment: Dismemberment allows players to be dismembered as other players damage them. If an arm is lost, this could prevent players from using spells and weapons until the damage is healed.
Start the Slaughter: Starts the game/launches your server. As long as there are open player slots in the game, players may join at any time during the games duration.
Saving a Cooperative Game
Saving a cooperative game is very much like saving a single player game. The major difference lies in who can save the game. Only the server can save or load a multiplayer game. When a multiplayer game is loaded all players should rejoin in their original joining order. This will allow the game to restore their characters to the same condition they were when the game was saved. If a new character joins the game, he or she begins with the same weapons as the rest of the party, but the character will be as if it were just resurrected from death.
Project Manager : Hans-Joerg Frieden
Programming : Peter Annuss, Hans-Joerg Frieden, Steffen Haeuser
Sound Programming : Christian Sauer
Additional Programming : Thomas Frieden, Michael Siegel
Legal Counsel : Ben Hermans
Amiga Beta tester staff : Michael Garlich, Ben Yoris ...
Special thanks to : Sam Jordan, The World Foundry, Martin McKenzie
Activision Amiga Team :
Licensing : Dave Anderson
Amiga Central Technology Manager : Ed Clune
Amiga Associate Producer : Ken Love
Amiga Production Coordinator : Talmadge Morning Jr.
Amiga Production Reviewer : Hector Guerrero
Amiga QA Tester : Mihai Pohnontu
Original Credits
Heretic II Team
Production
Creative Directors: Brian Raffel, Steve Raffel
Project Leader: Brian Pelletier
Producer: Steve Stringer
Lead Designer: Jon Zuk
Lead Programmer: Patrick Lipo
Art Direction: Brian Pelletier
Lead 2D Artist: Jeff Butler
Project Administrator: Daniell Freed
Associate Producer: Steven Rosenthal
Designers:
Michael Ramond-Judy
Matt Pinkston
Mike Renner
Tom Odell
Jeremy Statz
Tim Jervis
Brian Raffel
Additional Design:
Chris Foster
Eric Biessman
Bobby Duncanson
Assistant Lead Programmer:
Jake Simpson
Player, Weapon and Game Programming:
Patrick Lipo
Game Programming and Art Asset Coordination:
Robert Love
Camera, Network, and Game Programming:
Marcus Whitlock
Interface, Hardware, and Low-Level Programming:
John Scott
Player, Monster and Game Programming:
Josh Weier
Monster and Game Programming:
Mike Gummelt
Low-Level and Game Programming:
Jake Simpson
Chief Technologist:
Gil Gribb
Scripting System and Quake Engine Expert:
Rick Johnson
Assistant Technologist:
Josh Heitzman
Additional AI and Special Effect Programming:
Steve Sengele
Additional Weapon Effect Programming:
Nathan McKenzie
3rd Party Support and Programming:
James Monroe
Quake Editor Support and Modification:
Dan Kramer
Lead 2D Artist: Jeff Butler
2D Artists: Rob Gee, Gina Garren, Kim Lathrop, Mark Nelson, Les Dorscheid
Addition Artwork: Joe Koberstein, Kevin Long, Steve Raffel, Brian Raffel, Brian Pelletier, Scott Rice
3D Artist / Object Modeler: Jeff Lampo. Additional objects: Les Dorscheid, Brian Pelletier
Animators:
Brian Shubat - Corvus, Plague Elves
Jeff Dewitt - Plague Spreader, Celestial Watcher, Gorgon, Carthorian Assassin, Trial Beast, Morcalavin, Additional Corvus and Gkrokon animations. Cut scene animations.
John Payne - Rat, Myxini, Mutant Ssithra, High Priestess, Overlord, Guard, Tchekrik. Cut scene animations.
Eric Turman - Harpy, Plague Ssithra, Tchekrik
Additional Animations: Jarrod Showers - Chicken, Cut scene animations
Mike Werckle - Gkrokon
Steve Raffel - Raven Software Animated Logo
Creature Conceptualization and Box Cover Painting: Brom
Production Testing: Steven Rosenthal, Steve Elwell, John Tam, and Shane McAllen
Additional Production Testing: Chris Ovitz
QA
Senior QA Lead: Curtis Shenton
QA Lead: Dave Baker
QA Team: Damien Fischer, Derek Johnstone, Eric Lee, Mohammed Wright, Talmadge Morning, Chad Bordwell, Aaron Gray, Matt Powers, Jon Virtes, Gene Bahng, Glenn Ige, Justin Mills, Ben Deguzman, Edward Murphy, Paul Baker, Paul Sauser, Eric Koch, Brian Ullmer, Thomas R. Bissell, III
VP of CS/QA: Jim Summers
QA Manager: Dave Arnspiger
Marketing Team
Product Manager: Steve Felsen
Associate Product Manager: Kevin Kraff
Publicity Manager: Maryanne Latiaf
PR Associate: Caroline Poon
Online Production Coordinator: William Mull
Web Site Artist: Charles Hinshaw
Localizations
International Publishing: Sandi Isaacs, Peter Oey, Ed Bainbridge
Creative Services Manager- Europe: Lucy Morgan
International Publishing: Ernie Maldonado, Janine Johnson, John Burns, Patrick Chachuat, Wolfram Von Eichborn, John Watts, Margaret Lawson
Localisations Supervisors: Jonathan Eubanks, Nicky Kerth, Natascha Conrad, Salvador Fernandez
Marketing Product Managers: Simon Jones, Laurent Danet, Andreas Stock, Paul Butcher
Manual and Installer Teams
Manual Writing: Daniell Freed, Christopher Foster, Steve Stringer, Derek Johnstone
Manual Layout: Belinda M. Van Sickle
Installer: Steve Stringer
Intern - Installers and Production Testing: Justin Barad
Cinematics and Voice-Over
Rendered Cinematics: Creat Studio, San Francisco, USA & St. Petersburg, Russia
Story By: Daniell Freed, Brian Pelletier
Script By: Daniel Freed, Brian Pelletier, and Scott Krager
Voice Direction: Kris Zimmerman
Voice Over Talent (in alphabetical order):
Rebecca Downs: The Tome of Power and the High Priestess
Kay Kuter: Siernan
Daniel Riordian: Corvus, the Celestial Watcher, and Morcalavin
Wally Wingert: DSparil, Dranor, Scout, Ssithra, and the Guardian
Recorded at Screenmusic studios in Studio City, California
Special Thanks To:
Mitch Lasky for the vision and leadershop that got us here.
Kris Zimmerman for being the best damn v.o. director in the world and saving our butts.
Also, thanks to John Tam, Doug Jacobs, and Tim Vanlaw for their contribution to the project.
External Beta Testers (Visioneers)
External Beta Test Liaison: Jonathon Moses & Emily Moher
Testers: Dee Anderson, Marc Baime, Thomas R. Bissell III, Terry Blanchard, JP Bowdoin, August Branchesi, Derek Brinkmann, Michael Brinton , John Burg, Campbell Chiang, Scott Cook, Clay Culver, Sean Daniels, Lane Denson, Craig Edrington, Phil Eurs, Chris Grant, Randy Hanley, Scott Hunt, Bassam Islam, Stephen Jensen, Scott Johnson, Mark W. Kaelin, Lenore Kaye, Andrew Keller, Michael Kelly, David Kong, Kevin Lanard, Michael Leparc, William Leppala, William Liu, Derek Lung, Robert Marion, Mike McCurdy, Gary Newcomb, Paul O'Keefe, Calvin Oliveria, Chris Otto, Reis Paluso, Jose Paradis, Chris Pimlott, Jeff Reitman, Brant Rusch, Paul Sauser, Jon Savin, Andrew Stein, Brian Sutton, Russell Taylor, Andrew Volk, David Wilson, Jason Yeh