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PS4 CFW and Hacks       Thread starter SnakePlissken       Start date May 11, 2018 at 12:33 PM       34      
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I'm working on a Doom PS4 homebrew game in Unity for PlayStation 4.

More information soon, only works on 4.55 OFW. In time, the apps main goal is to load Doom wads directly.

Download: PlisskenDooM-v0.4.pkg / Brutal PS4 DooM.pkg

Spoiler: Depreciated

Update: PlisskenDooM v0.2 loads .wad file directly for unity to build gameobjects and the world around the player.

General documentation and directions are to come very soon. I would also like to see this open for modding so documentation for that, as well as unity project files are on there way.

Doom PS4 Homebrew Game PKG in Unity by SnakePlissken.jpg
 

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It is not emulation by definition I would say. It loads Doom wads directly. Then Builds meshes for linedefs and sectors. Constructs textures directly from WAD. Creates Unity gameobjects for things.

I got a version 2 ready that I'll post here tomorrow. Doors and bad guys work but sprite objects like barrels and pickups are not rendering correctly, if anyone readings how are good with unity, or unity ps4 platform production and wants to help out, give me a holler. Otherwise I'm a one man army and progress may be slow.
 
PlisskenDooM v0.2

Loads .wad file directly for unity to build gameobjects and the world around the player

general documentation and directions are to come very soon. i would also like to see this open for modding so documentation for that, as well as unity project files are on there way.
 
@DEFAULTDNB
hey you remember that. it was never completed. the trailer i made was running on the pc compiled version. its been a long time, but i recall things like never having sound, and some shader issues never being solved and issues with psl1ght and compilation. i fell out of it afterwords. i released a .wad online tho. sorry about that.

hopefully with unity and the ps4, will have that "homebrew modding platform" we have all been dreaming/waiting for.
 
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